Haptics in Virtual Reality
- Conditions
- LiteracyLiteracy-language InterventionHaptics
- Registration Number
- NCT07209228
- Lead Sponsor
- University of Miami
- Brief Summary
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- NOT_YET_RECRUITING
- Sex
- All
- Target Recruitment
- 60
- Students from elementary to higher education;
- Students aged 6 years old and up.
- Students with significant uncorrected vision;
- Students with significant hearing impairments;
- Students with severe cognitive conditions;
- Students with significant neurological conditions;
- Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Literacy Task Performance Immediately after the intervention session Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
University of Miami
🇺🇸Coral Gables, Florida, United States
University of Miami🇺🇸Coral Gables, Florida, United StatesAnna Queiroz, Ph.D.Principal Investigator
