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临床试验/NCT07727447
NCT07727447已完成不适用

The Potential of Virtual Reality in Fostering Empathy Towards People Experiencing Homelessness

Western University1 个研究点 分布在 1 个国家目标入组 74 人开始时间: 2025年9月9日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
74
试验地点
1
主要终点
Change in attitudes toward people experiencing homelessness

研究概览

简要总结

The goal of this study is to learn whether a virtual reality experience about homelessness, used together with talks from people with lived experience of homelessness, can improve empathy and attitudes toward people experiencing homelessness in undergraduate medical sciences students. The main questions it aims to answer are:

  • Do students who complete a virtual reality experience before hearing from lived-experience speakers show greater improvement in attitudes toward people experiencing homelessness than students who hear from the speakers without prior virtual reality exposure?
  • Do students who complete a virtual reality experience before hearing from lived-experience speakers report greater engagement with the speaker talks than students who hear from the speakers without prior virtual reality exposure?
  • How do students describe the distinct value of virtual reality and lived-experience speakers in supporting empathy development and understanding of homelessness?
  • How does the order of virtual reality and lived-experience speaker activities influence student learning?

The study hypothesis was that students who completed the virtual reality experience before hearing from the lived-experience speakers would show greater improvement in attitudes toward people experiencing homelessness, as measured by the Attitudes Toward Homelessness Inventory and the Health Professionals' Attitudes Toward the Homeless Inventory, than students who heard from the speakers without prior virtual reality exposure. The study also hypothesized that students who completed the virtual reality experience first would report greater engagement with the lived-experience speaker talks.

Researchers compared two groups of undergraduate medical sciences students. One group completed the virtual reality experience before hearing from guest speakers with lived experience of homelessness. The other group heard from the guest speakers first and completed the virtual reality experience after the post-intervention survey. Researchers compared the groups to see whether completing virtual reality before the speaker session led to greater changes in students' empathy, perspective-taking, and attitudes toward people experiencing homelessness. Participants completed online surveys before and after the educational sessions.

Students were invited to take part in focus group discussions about the virtual reality experience, guest speakers, empathy, and learning

详细描述

This mixed-methods educational intervention study examined whether a perspective-taking virtual reality simulation could complement lived-experience teaching about homelessness in an undergraduate medical sciences course. The study was conducted at Western University in London, Ontario, Canada, with students enrolled in two sections of a community-engaged learning course. The course was selected because many students in the program intend to pursue careers in healthcare or related health professions.

Participants were recruited from two course sections. Students self-enrolled into course sections, and one section was randomly assigned to complete the virtual reality intervention before a lived-experience speaker session. The other section heard from the lived-experience speakers without prior virtual reality exposure. The virtual reality intervention was We Live Here, an immersive simulation in which users take the perspective of a person experiencing homelessness. The lived-experience teaching session involved guest speakers who shared personal experiences of homelessness and responded to student questions.

All participants completed a baseline survey at the beginning of the academic term. The baseline survey included validated measures of empathic concern, perspective-taking, and attitudes toward people experiencing homelessness. Three weeks later, one group completed the virtual reality simulation. One week after that, both groups attended the lived-experience speaker session. After the speaker session, both groups completed a post-intervention survey that repeated the attitude measures and included short-answer questions about how the educational activities affected their understanding of homelessness. The comparison group completed the virtual reality simulation after the post-intervention survey so that all students had access to the same educational experience.

The quantitative component compared pre- to post-intervention changes in attitudes toward people experiencing homelessness between students who completed virtual reality before the speaker session and students who heard from the speakers without prior virtual reality exposure. The primary hypothesis was that students who completed virtual reality before hearing from lived-experience speakers would show greater improvement in attitudes toward people experiencing homelessness and would report greater engagement with the speaker session. Survey responses were analyzed using Bayesian ordinal multilevel models to account for repeated responses by participant and variation across survey items.

The qualitative component was designed to help explain and extend the survey findings. Short-answer survey responses and focus group discussions were analyzed using inductive thematic analysis. Focus groups were organized by intervention sequence to explore how students perceived the distinct contributions of virtual reality and lived-experience speakers, and whether the order of these activities influenced empathy development, perspective-taking, engagement, and understanding of homelessness.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

性别
All
接受健康志愿者

入选标准

  • Students must be enrolled in MedSci 4995E and be able to put on and experience the VR simulation.

排除标准

  • Students with visual/audio impairments may not be able to participate in the VR experience.

结局指标

主要结局

Change in attitudes toward people experiencing homelessness

时间窗: Baseline and 4 weeks

Change from baseline to post-intervention in attitudes toward people experiencing homelessness, measured using selected items from the Attitudes Toward Homelessness Inventory and the Health Professionals' Attitudes Toward the Homeless Inventory. Responses were collected on ordered Likert scales, with negatively worded items reverse-coded so that higher scores reflected more positive attitudes toward people experiencing homelessness.

次要结局

  • Empathic concern(Baseline)
  • Perspective-taking(Baseline)
  • Student-reported impact of VR on understanding speaker talks(4 weeks)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Paul Mensink

Assistant Professor

Western University, Canada

研究点 (1)

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