NCT05469815WithdrawnNot Applicable
Lost Children Society (LCS), Metacognitive Training Integrated Into an Online Therapeutic Tabletop Role-playing Game for Early-onset Schizophrenia Patients : a Pilot Study on Feasibility
Centre Hospitalier Departemental Vendee0 sites16 target enrollmentStarted: April 13, 2023Last updated:
Conditions
Trial Snapshot
- Phase
- Not Applicable
- Status
- Withdrawn
- Enrollment
- 16
- Primary Endpoint
- Overall feasibility of the Game
Study Overview
Brief Summary
The Lost Children Society (LCS) is a Therapeutic TableTop Role-Playing Game specifically developed for early-onset schizophrenia patient.
It is performed online via a secure teleconsultation and videoconference platform.
Patients are connected from their home, on their personal computer or tablet, equipped with headsets with microphone.
This study aims to validate the feasibility of this online Therapeutic TableTop Role Playing Game.
Study Design
- Study Type
- Interventional
- Allocation
- Na
- Intervention Model
- Single Group
- Primary Purpose
- Other
- Masking
- None
Eligibility Criteria
- Ages
- 15 Years to 20 Years (Child, Adult)
- Sex
- All
- Accepts Healthy Volunteers
- No
Inclusion Criteria
- •Diagnosis of early onset schizophrenia
- •Patient who has the capacity to understand the protocol and to perform evaluations
- •Written informed consent to participate in the study given by the patient or by the parental authority of the minor patient.
- •Patient with social security coverage
Exclusion Criteria
- •Intelligence quotient<70 on Wechsler Adults Intelligence Scale-IV (for 17+ years) or the Wechsler Intelligence Scale for Children V (for 15-16 years).
- •Personal history of head trauma, neurological disorder, genetic disease.
- •Co-morbidities: major depressive episode or post-traumatic stress disorder unresolved or resolved within the last 6 months.
- •Lack of mastery or access to a computer or personal tablet in autonomy
- •Therapeutic history of metacognitive training.
- •Patient under guardianship, curators or legal protection
- •Patient going through a period of exacerbation of positive or negative psychotic signs likely to lead to a full-time hospitalization in a specialized environment within the next 3 months
Outcomes
Primary Outcomes
Overall feasibility of the Game
Time Frame: 10 month
Effective participation of the patient - feasibility will be defined by the number of effective sessions \> or = 29
Secondary Outcomes
No secondary outcomes reported
Investigators
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