Cognitive Motor Therapy Applications Using Videogame Platform
- Conditions
- Stroke
- Interventions
- Other: Paper and Pencil Assessments
- Registration Number
- NCT02256007
- Lead Sponsor
- Cedars-Sinai Medical Center
- Brief Summary
This study designs and develops an evidence-based game approach that will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities in an inpatient rehabilitation stroke population.
- Detailed Description
The rehabilitation industry is the incipient stages of developing and using electronic based assessment and intervention tools. With the growing understanding of cognitive recovery following stroke, rehabilitation specialists are optimistic that appropriate rehabilitation interventions may optimize and enhance functional outcomes. The use of technology based assessments via video games may assist in a patient's cognitive recovery. Design and development of an evidence-based game approach will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities. There is no intervention only an assessment for usability.
Recruitment & Eligibility
- Status
- TERMINATED
- Sex
- All
- Target Recruitment
- 2
-
New onset stroke
-
Ability to follow one-step commands
- All participants must be admitted to the inpatient rehabilitation unit at Cedars-Sinai Medical Center
- Scores needed for Participation in Study on the Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination and the Montreal Cognitive Assessment:
-
Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination-Participants must obtain a total score of at least 5/6 item pairs to participate
-
Montreal Cognitive Assessment-Participants must obtain a total score of 16 or greater and obtain a score of 6/6 on the orientation subtest
-
In order to participate, participants must meet both of the above criteria
- Patients who do not meet inclusion criteria as noted above.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Videogame Assessments Paper and Pencil Assessments Videogame assessments will be performed by each participant using videogames. The videogame assessments will be performed using videogames on a tabletop platform with touchscreen which includes: * Line Crossing * Patient Reported Outcomes * Trial Making A \& B-Asteroid Adventure Game * Usability Questionnaire Standardized Assessments Paper and Pencil Assessments Standardized Assessments (paper and pencil tests) to be given to each participant. The standardized assessments will be completed in paper and pencil format. These tests include: * Line Bisection Test * Patient Reported Outcomes * Trial Making A and B * Usability Questionnaire
- Primary Outcome Measures
Name Time Method Usability Questionnaire Session in which participant completes standardized assessments before the patient's discharge from inpatient rehabilitation (within 2 weeks) Participant will perform videogame assessments and standardized paper-pencil assessments and evaluate the utility of the touch screen tests compared to the traditional testing methods using the Usability Questionnaire. The focus will be on the Usability Questionnaire (not the video or paper assessments)
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Pamela Roberts
🇺🇸Los Angeles, California, United States