Cognitive Motor Therapy Applications Using Videogame Platform
试验速览
- 阶段
- 不适用
- 状态
- 终止
- 入组人数
- 2
- 试验地点
- 2
- 主要终点
- Usability Questionnaire
研究概览
简要总结
This study designs and develops an evidence-based game approach that will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities in an inpatient rehabilitation stroke population.
详细描述
The rehabilitation industry is the incipient stages of developing and using electronic based assessment and intervention tools. With the growing understanding of cognitive recovery following stroke, rehabilitation specialists are optimistic that appropriate rehabilitation interventions may optimize and enhance functional outcomes. The use of technology based assessments via video games may assist in a patient's cognitive recovery. Design and development of an evidence-based game approach will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities. There is no intervention only an assessment for usability.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •New onset stroke
- •Ability to follow one-step commands
- •All participants must be admitted to the inpatient rehabilitation unit at Cedars-Sinai Medical Center
- •Scores needed for Participation in Study on the Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination and the Montreal Cognitive Assessment:
- •Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination-Participants must obtain a total score of at least 5/6 item pairs to participate
- •Montreal Cognitive Assessment-Participants must obtain a total score of 16 or greater and obtain a score of 6/6 on the orientation subtest
- •In order to participate, participants must meet both of the above criteria
排除标准
- •Patients who do not meet inclusion criteria as noted above.
研究组 & 干预措施
Standardized Assessments
Standardized Assessments (paper and pencil tests) to be given to each participant. The standardized assessments will be completed in paper and pencil format. These tests include:
- Line Bisection Test
- Patient Reported Outcomes
- Trial Making A and B
- Usability Questionnaire
干预措施: Paper and Pencil Assessments (Other)
Videogame Assessments
Videogame assessments will be performed by each participant using videogames. The videogame assessments will be performed using videogames on a tabletop platform with touchscreen which includes:
- Line Crossing
- Patient Reported Outcomes
- Trial Making A & B-Asteroid Adventure Game
- Usability Questionnaire
干预措施: Paper and Pencil Assessments (Other)
结局指标
主要结局
Usability Questionnaire
时间窗: Session in which participant completes standardized assessments before the patient's discharge from inpatient rehabilitation (within 2 weeks)
Participant will perform videogame assessments and standardized paper-pencil assessments and evaluate the utility of the touch screen tests compared to the traditional testing methods using the Usability Questionnaire. The focus will be on the Usability Questionnaire (not the video or paper assessments)
次要结局
未报告次要终点
研究者
Pamela Roberts
Program Director
Cedars-Sinai Medical Center
