Balance Training in hemiparetic patients through Virtual Rehabilitation
Overview
- Phase
- 未知
- Intervention
- Not specified
- Conditions
- Ischemic stroke
- Sponsor
- Centro Universitário Central Paulista
- Status
- Active, not recruiting
- Last Updated
- 2 years ago
Overview
Brief Summary
The study aimed to evaluate the effectiveness of balance training in hemiparetic individuals using VR and compare it to conventional training. This randomized controlled clinical trial included 16 patients; of both genders, aged between 30 and 60 years, diagnosed with ischemic CVA (CVAi) and Hemiparesis sequelae; divided into two groups, where the first (GTE) performed conventional training and the second (GRV) conventional associated with VR with Xbox/Kinect. Assessed using the Berg Balance Scale (BSE) and the 10-meter Gait Speed Test (TVM10m). The results showed that both conventional balance training and that associated with VR were beneficial, showing a significant difference (p<0.05). However, in the intergroup comparison, training with VR was more effective for TVM10m. Concluding that VR had significant additional effects on the balance of chronic hemiparetic patients and, although it does not replace traditional rehabilitation, it can be a differential resource, when used as an adjunct to physical therapy treatment.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Volunteers who suffered ischemic stroke; of both genders; age between 30 and 60 years; sequelae of hemiparesis for at least 6 months
Exclusion Criteria
- •Volunteers who had other illnesses not related to the stroke; those who were in the acute or subacute phase of the disease; those who suffered a hemorrhagic stroke; hemiplegics; amputees; wheelchair users or orthotics; visually and/or hearing impaired; those who could not understand or respond to data collection instruments
Outcomes
Primary Outcomes
Not specified