Effect of Augmented Reality on Pain, Anxiety, and Fear in Children During Blood Collection
- Conditions
- AnxietyPainFear
- Interventions
- Behavioral: Augmented Reality Video Intervention
- Registration Number
- NCT06575816
- Lead Sponsor
- Dokuz Eylul University
- Brief Summary
In recent years, technological advances have enabled the development of innovative intervention methods in healthcare. This study aims to examine the effect of augmented reality (AR) technology on pain, anxiety and fear in children during pediatric blood collection procedures. The study is based on a randomized controlled design. Participants were randomized into two groups, the group receiving AR intervention and the control group receiving standard care. Pain, anxiety and fear levels will be assessed with pre and post intervention measurements.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 70
- Both parent and child voluntarily agree to participate in the study
- No language barrier
- Parents or children who refused to participate in the study
- Problems with looking at the screen
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Control group, intervention group Augmented Reality Video Intervention This group will receive the standard blood collection procedure without any augmented reality video intervention. Pain, anxiety, and fear levels will be assessed using standardized scales after the procedure. This group will receive the augmented reality video intervention during the blood collection procedure. The intervention consists of children watching AR videos designed to distract and comfort them during the blood draw. Pain, anxiety, and fear levels will be measured using standardized scales immediately after the procedure. intervention group Augmented Reality Video Intervention This group will receive the augmented reality video intervention during the blood collection procedure. The intervention consists of children watching AR videos designed to distract and comfort them during the blood draw. Pain, anxiety, and fear levels will be measured using standardized scales immediately after the procedure.
- Primary Outcome Measures
Name Time Method Pain Level Five minutes before and 5 minutes after blood collection Children's pain levels will be measured using a standardized pain scale, such as the Wong-Baker Pain Rating Scale, immediately after the blood collection procedure.The scale can be scored from a minimum of 0 to a maximum of 10. As the score increases, pain increases.
- Secondary Outcome Measures
Name Time Method Fear Level Five minutes before and 5 minutes after blood collection Children's fear levels will be evaluated using a fear assessment tool, such as the Children's Fear Scale, before and after the blood collection procedure.
The scale can be scored from a minimum of 0 to a maximum of 4. As the score increases, fear increases.
Trial Locations
- Locations (1)
Emine Zahide Özdemir
🇹🇷İzmir, Turkey