the Impact of a Digital Game-based Learning Activity on Nursing Students' Understanding of Surgical Site Infections
- Conditions
- Surgical Site InfectionsEducation
- Registration Number
- NCT06755879
- Lead Sponsor
- Yuzuncu Yıl University
- Brief Summary
The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the following questions:
Is digital game-based learning activity effective in students' learning process? Is the traditional method of theoretical lecturing effective in the learning process? What is the effect of students' learning methods on their motivation? The researchers will compare the group with the theoretical lecture to see the effectiveness of the digital game-based learning activity.
Participants will be divided into 3 groups. In the first group, the level of learning interventions to prevent surgical site infections with digital game-based learning activity will be evaluated with pre-test and post-test In the second group, the level of learning the theoretical course and interventions to prevent surgical site infections will be evaluated with pre-test and post-test.
The control group will be evaluated only with the pre-test post-test without any intervention.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 75
-
Having a cell phone, computer or tablet device.
- To have internet access on one of the cell phone, computer or tablet devices.
- To have taken the Surgical Diseases Nursing course.
- To be a 4th year student of Van Yüzüncü Yıl University Faculty of Health Sciences, Department of Nursing
- Volunteering to participate in the research
-
- Graduating from a health vocational high school or coming from a health-related department with vertical transfer
- Limited ability to read and write in Turkish.
- Not having a software infrastructure suitable for opening digital game activities on mobile phones, computers or tablet devices
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method pre-test post-test question form after the pre-test is applied, the digital game-based learning activity will be used for 5 days. the post-test will be applied 3 weeks after the pre-test the effectiveness of the digital game-based learning activity will be measured by pre-test post-test (Measurement will be made with a pre-test post-test prepared by the researcher.)
- Secondary Outcome Measures
Name Time Method pre-test post-test question form After the pre-test is applied, a 45-minute theoretical lesson will be held with the students. Post-test will be applied 3 weeks after the pre-test pre-test post-test will be applied to evaluate the effectiveness of theoretical explanation with traditional method (Measurement will be made with a pre-test post-test prepared by the researcher.)
Related Research Topics
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Trial Locations
- Locations (1)
Van Yüzüncü Yıl Üniversitesi /Sağlık Bilimleri Fakültesi
🇹🇷VAN, Turkey