Immersive VR Reminiscence System for Facilitating Memory Retrieval Among Nursing Home Older Adults
- Conditions
- Memory, RepressedEmotional RegulationOld Age
- Interventions
- Other: Picture reminiscence therapyCombination Product: Memo-gration
- Registration Number
- NCT06252025
- Lead Sponsor
- Zhu Dian
- Brief Summary
A VR game "Memo-gration" was designed to assist elderly people in reminiscence therapy. The ultimate scene design was crafted in a vintage Chinese aesthetic reminiscent of the previous century.
- Detailed Description
This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.
Recruitment & Eligibility
- Status
- ACTIVE_NOT_RECRUITING
- Sex
- All
- Target Recruitment
- 36
- (i) absence of significant cognitive impairment, visual impairment, hearing impairment, and communication ability.
- (ii) Obtained the pre-test and watched the film while wearing a VR headgear without experiencing any notable discomfort.
- (i) Older adults with cognitive impairments that prevent normal communication
- (ii) Visually impaired
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Picture reminiscence therapy Picture reminiscence therapy The picture reminiscence therapy group utilized a series of color images depicting screenshots of the Memo-gration, ensuring that the screenshots remained as consistent as feasible with the presented memory cues. VR reminiscence therapy system "Memo-gration" Memo-gration This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.
- Primary Outcome Measures
Name Time Method Profile of Mood States (POMS) baseline and 1 day (study completion) POMS is utilized to evaluate alterations in affective state and cognitive state induced by short-term psychotherapy, emotional stimuli, etc.Participants assessed their present mental state using a 5-point Likert scale, comprising 40 questions that encompassed 7 subscales measuring tension, despair, weariness, and self-esteem, etc. A comprehensive mood disturbance score (TMD) was ultimately synthesized.
- Secondary Outcome Measures
Name Time Method Questionnaire on VR Experience 1 day (study completion) The UMUX-Lite and Slater-Usoh-Steed Proximity Questionnaires are combined to investigate the user experience of older persons with Memo-gration. Both assessments employ a 7-point Likert scale format.
Trial Locations
- Locations (1)
Dian Zhu
🇨🇳Shanghai, Shanghai, China