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Immersive VR Reminiscence System for Facilitating Memory Retrieval Among Nursing Home Older Adults

Not Applicable
Active, not recruiting
Conditions
Memory, Repressed
Emotional Regulation
Old Age
Interventions
Other: Picture reminiscence therapy
Combination Product: Memo-gration
Registration Number
NCT06252025
Lead Sponsor
Zhu Dian
Brief Summary

A VR game "Memo-gration" was designed to assist elderly people in reminiscence therapy. The ultimate scene design was crafted in a vintage Chinese aesthetic reminiscent of the previous century.

Detailed Description

This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.

Recruitment & Eligibility

Status
ACTIVE_NOT_RECRUITING
Sex
All
Target Recruitment
36
Inclusion Criteria
  • (i) absence of significant cognitive impairment, visual impairment, hearing impairment, and communication ability.
  • (ii) Obtained the pre-test and watched the film while wearing a VR headgear without experiencing any notable discomfort.
Exclusion Criteria
  • (i) Older adults with cognitive impairments that prevent normal communication
  • (ii) Visually impaired

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Picture reminiscence therapyPicture reminiscence therapyThe picture reminiscence therapy group utilized a series of color images depicting screenshots of the Memo-gration, ensuring that the screenshots remained as consistent as feasible with the presented memory cues.
VR reminiscence therapy system "Memo-gration"Memo-grationThis study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.
Primary Outcome Measures
NameTimeMethod
Profile of Mood States (POMS)baseline and 1 day (study completion)

POMS is utilized to evaluate alterations in affective state and cognitive state induced by short-term psychotherapy, emotional stimuli, etc.Participants assessed their present mental state using a 5-point Likert scale, comprising 40 questions that encompassed 7 subscales measuring tension, despair, weariness, and self-esteem, etc. A comprehensive mood disturbance score (TMD) was ultimately synthesized.

Secondary Outcome Measures
NameTimeMethod
Questionnaire on VR Experience1 day (study completion)

The UMUX-Lite and Slater-Usoh-Steed Proximity Questionnaires are combined to investigate the user experience of older persons with Memo-gration. Both assessments employ a 7-point Likert scale format.

Trial Locations

Locations (1)

Dian Zhu

🇨🇳

Shanghai, Shanghai, China

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