MedPath

Telerehabilitation Upper Extremity for Neurological Disorders

Phase 1
Completed
Conditions
Stroke
Multiple Sclerosis
Interventions
Behavioral: Serious games
Behavioral: Exergames
Registration Number
NCT02764372
Lead Sponsor
Fondazione Don Carlo Gnocchi Onlus
Brief Summary

The aims of the present study were to:

* Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services.

* Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS.

Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.

Detailed Description

The objective of this pilot study was to assess the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. A secondary objective was to provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with multiple sclerosis (MS).

A pilot single-blind randomized controlled trial was carried out in an inpatient and ambulatory care at a rehabilitation center. Twenty persons with multiple sclerosis (n=16) or chronic poststroke (n=4) receiving rehabilitation at the center, able to flex shoulder and elbow at least 45 degrees, participated in the study.

An intervention group received Serious Games-based upper extremity therapy for a total of 12 sessions (4-5 sessions, lasting 40 minutes, per week) and the control played the same amount of time with commercial exergames of the Wii. Both groups received their usual rehabilitation services as well as game playing.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
20
Inclusion Criteria
  • Persons Post stroke or with MS with resultant upper extremity motor deficits.
  • Range of motion of shoulder and elbow equal or higher than 45 degrees.
  • Able to comprehend and follow directions.
Exclusion Criteria
  • Wearing pace maker
  • Comorbidities affecting arm use
  • Not able to comprehend and follow directions

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Serious gamesSerious gamesThe experimental group received Serious Games-based upper extremity therapy through Kinect
ExergamesExergamesThe control played the same amount of time with commercial exergames of the Wii
Primary Outcome Measures
NameTimeMethod
9 Hole peg test10 months

Testing pre and post intervention

Box and Block test10 months

Testing pre and post intervention

Secondary Outcome Measures
NameTimeMethod
Short Form 1210 months

Testing pre and post intervention

the EQ-5D visual analogue scale (EQ-VAS)10 months

Testing pre and post intervention

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