Effect of Immersive Virtual Reality Exergames in Patients With Parkinson's Disease
- Conditions
- Parkinson Disease
- Interventions
- Device: Virtual reality exergames
- Registration Number
- NCT04787549
- Lead Sponsor
- Seoul National University Hospital
- Brief Summary
The study aimed to investigate the effect of applying cognitively challenging exergames using fully immersive virtual reality in patients with Parkinson's disease.
- Detailed Description
It has been reported that dual-task training involving both cognitive and physical functions helps improve walking speed during dual-task performance without increasing the fall risk in patients with Parkinson's disease (PD). Compared with conventional physical therapy, there are studies that dual-task training significantly improved walking speed and stride in PD patients. In addition, a systematic review study has been reported that it helps to improve balance and cognitive function when dual-task training is performed for patients with neurological diseases including Parkinson's disease.
Virtual reality is expected to promote functional recovery in patients with neurological disorders in terms of providing an enriched environment, goal-directed tasks and repetition, and inducing interest and motivation. Therefore, the study aimed to investigate the effect of applying cognitively challenging exergames using fully immersive virtual reality in patients with PD.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 12
- Clinically diagnosed as idiopathic Parkinson's disease
- Modified Hoehn & Yahr stage 2, 2.5, or 3
- Moderate to severe cognitive dysfunction with Mini-mental State Examination score < 19
- Severe dyskinesia or severe on-off phenomenon
- Plan to adjust medication at the time of screening
- Other brain diseases such as stroke, brain tumor, etc
- History of seizure
- Vestibular disease or paroxysmal vertigo
- Other comorbidities that make it difficult to participate in this study
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Virtual reality exergames Virtual reality exergames Cognitively challenging exergames using fully immersive virtual reality with a head-mounted display (HTC Vive; HTC Co., New Taipei City, Taiwan)
- Primary Outcome Measures
Name Time Method Cognitive dual-task interference (%) in Timed-up & go test at study completion, an average of 1 month Physical dual-task interference (%) in Timed-up & go test at study completion, an average of 1 month
- Secondary Outcome Measures
Name Time Method New Freezing of Gait Questionnaire (NFOGQ) at study completion, an average of 1 month Trail making test at study completion, an average of 1 month Timed-up & go test (sec): single task at study completion, an average of 1 month Berg balance scale at study completion, an average of 1 month The higher the score, the more positive the result
Timed-up & go test (sec): cognitive dual-task at study completion, an average of 1 month The Unified Parkinson's Disease Rating Scale at study completion, an average of 1 month The higher the score, the more negative the result
Stroop test at study completion, an average of 1 month Digit span test at study completion, an average of 1 month Timed-up & go test (sec): physical dual-task at study completion, an average of 1 month
Trial Locations
- Locations (1)
Seoul National University Hospital
🇰🇷Seoul, Korea, Republic of