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Effect of Immersive Virtual Reality Exergames in Patients With Parkinson's Disease

Not Applicable
Completed
Conditions
Parkinson Disease
Interventions
Device: Virtual reality exergames
Registration Number
NCT04787549
Lead Sponsor
Seoul National University Hospital
Brief Summary

The study aimed to investigate the effect of applying cognitively challenging exergames using fully immersive virtual reality in patients with Parkinson's disease.

Detailed Description

It has been reported that dual-task training involving both cognitive and physical functions helps improve walking speed during dual-task performance without increasing the fall risk in patients with Parkinson's disease (PD). Compared with conventional physical therapy, there are studies that dual-task training significantly improved walking speed and stride in PD patients. In addition, a systematic review study has been reported that it helps to improve balance and cognitive function when dual-task training is performed for patients with neurological diseases including Parkinson's disease.

Virtual reality is expected to promote functional recovery in patients with neurological disorders in terms of providing an enriched environment, goal-directed tasks and repetition, and inducing interest and motivation. Therefore, the study aimed to investigate the effect of applying cognitively challenging exergames using fully immersive virtual reality in patients with PD.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
12
Inclusion Criteria
  • Clinically diagnosed as idiopathic Parkinson's disease
  • Modified Hoehn & Yahr stage 2, 2.5, or 3
Exclusion Criteria
  • Moderate to severe cognitive dysfunction with Mini-mental State Examination score < 19
  • Severe dyskinesia or severe on-off phenomenon
  • Plan to adjust medication at the time of screening
  • Other brain diseases such as stroke, brain tumor, etc
  • History of seizure
  • Vestibular disease or paroxysmal vertigo
  • Other comorbidities that make it difficult to participate in this study

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Virtual reality exergamesVirtual reality exergamesCognitively challenging exergames using fully immersive virtual reality with a head-mounted display (HTC Vive; HTC Co., New Taipei City, Taiwan)
Primary Outcome Measures
NameTimeMethod
Cognitive dual-task interference (%) in Timed-up & go testat study completion, an average of 1 month
Physical dual-task interference (%) in Timed-up & go testat study completion, an average of 1 month
Secondary Outcome Measures
NameTimeMethod
New Freezing of Gait Questionnaire (NFOGQ)at study completion, an average of 1 month
Trail making testat study completion, an average of 1 month
Timed-up & go test (sec): single taskat study completion, an average of 1 month
Berg balance scaleat study completion, an average of 1 month

The higher the score, the more positive the result

Timed-up & go test (sec): cognitive dual-taskat study completion, an average of 1 month
The Unified Parkinson's Disease Rating Scaleat study completion, an average of 1 month

The higher the score, the more negative the result

Stroop testat study completion, an average of 1 month
Digit span testat study completion, an average of 1 month
Timed-up & go test (sec): physical dual-taskat study completion, an average of 1 month

Trial Locations

Locations (1)

Seoul National University Hospital

🇰🇷

Seoul, Korea, Republic of

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