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临床试验/NCT05616572
NCT05616572已完成不适用

Online Educational Tool to Increase Knowledge and Decrease Anxiety in Caregivers of Pediatric Oncology Patients

Washington University School of Medicine2 个研究点 分布在 1 个国家目标入组 30 人开始时间: 2022年11月29日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
30
试验地点
2
主要终点
Feasibility of using game-based tool to augment oncological education in caregivers of children newly diagnosed with cancer as measured by the average time to completion of the educational tool.

研究概览

简要总结

The goal of this study is to assess the feasibility of using a game-based tool for caregivers of pediatric oncology patients to increase caregiver knowledge about supportive care for oncology patients while simultaneously reducing caregiver anxiety.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Supportive Care
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Caregiver of a pediatric cancer patient who was recently diagnosed with cancer, including all pediatric malignancies. Multiple caregivers can be enrolled. Caregiver is defined as a person who is responsible for the direct care, protection, and supervision of the pediatric cancer patient. In this context, a caregiver is not required to be the parent or legal guardian.
  • Caregivers must have completed oncology nursing education either in the inpatient or outpatient setting.
  • Inpatient setting: Before discharge from hospital after nursing education
  • Outpatient setting: Within 15 days of discharge from the inpatient setting after nursing education or within 21 days of nursing education if diagnosis made in the outpatient setting

排除标准

  • If less than 18 years of age
  • Unable to utilize the electronic tool, complete the pre/post questionnaires and anxiety scale due to reading abilities, intellectual or physical disabilities.
  • Cared for another child with cancer or secondary diagnosis

结局指标

主要结局

Feasibility of using game-based tool to augment oncological education in caregivers of children newly diagnosed with cancer as measured by the average time to completion of the educational tool.

时间窗: Through completion of study visit (Day 1) for all participants (estimated to be 1 year)

Feasibility of using game-based tool to augment oncological education in caregivers of children newly diagnosed with cancer as measured by percentage of caregivers that enroll and complete study visit.

时间窗: Through completion of study visit (Day 1) for all participants (estimated to be 1 year)

Feasibility of using game-based tool to augment oncological education in caregivers of children newly diagnosed with cancer as measured by average time to complete the study visit.

时间窗: Through completion of study visit (Day 1) for all participants (estimated to be 1 year)

次要结局

  • Determine the impact of a game-based tool in increasing knowledge of caregivers of children newly diagnosed with cancer as measure by change in knowledge.(Prior to OncoWhiz and after OncoWhiz (Day 1))
  • Determine the impact of a game-based tool in decreasing anxiety of caregivers of children newly diagnosed with cancer as measured by change in anxiety.(Prior to OncoWhiz and after OncoWhiz (Day 1))

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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