EXERGAMING VERSUS CONVENTIONAL BALANCE EXERCISES ON BALANCE COMPROMISED GERIATRIC POPULATIONS: A RANDOMIZED CLINCAL TRIAL
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 发起方
- 入组人数
- 46
- 试验地点
- 1
- 主要终点
- BERG BALANCE SCALE
研究概览
简要总结
This randomized clinical trial aims to compare the effects of exergaming using the Nintendo Wii Fit balance training program and conventional balance exercises on balance and fear of falling in older adults. Participants aged 60 to 80 years with moderate balance impairment defined by a Berg Balance Scale score between 21 and 40 will be included. A total of 46 participants will be randomly allocated into two groups: an exergaming group and a conventional balance exercise group. Both groups will undergo eight weeks of supervised balance training sessions. The primary outcome measure will be improvement in balance assessed using the Berg Balance Scale, and the secondary outcome will be the reduction in fear of falling assessed using the Falls Efficacy Scale. The study aims to determine whether exergaming provides better functional balance improvement and engagement compared to conventional balance exercises in older adults.
研究设计
- 研究类型
- Interventional
- 分配方式
- Coin toss, Lottery, toss of dice, shuffling cards etc
- 盲法
- Outcome Assessor Blinded
入排标准
- 年龄范围
- 60.00 Year(s) 至 80.00 Year(s)(—)
- 性别
- All
入选标准
- •1.Age between 60 and 80 years.
- •2.Moderate balance impairment Berg Balance Scale score 21
- •3.Ability to walk independently or with minimal assistance.
- •4.Both male and female participants.
- •A score of greater than 23 on the Falls Efficacy Scale International FES I indicating fear of falling.
排除标准
- •1.Musculoskeletal impairments.
- •Vestibular or visual deficits.
- •3.Inability to walk.
- •Postural hypotension.
- •Presence of pacemakers or history of seizures.
结局指标
主要结局
BERG BALANCE SCALE
时间窗: BASELINE DAY-0,POST INTERVENTION DAY 42
次要结局
- FALL EFFICACY SCALE(BASELINE DAY-0,POST INTERVENTION DAY 42)
研究者
THANSIL M S
CAUVERY COLLEGE OF PHYSIOTHERAPY MYSORE.
