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Evaluation of the effect of a gamification approach in blood donatio

Not Applicable
Conditions
blood donnor
blood donation
gamification
deferral
motivation
D001782
Registration Number
JPRN-jRCT1050210006
Lead Sponsor
Santos Henrique de Oliveira Luciano
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending
Sex
All
Target Recruitment
52
Inclusion Criteria

Age between 16 to 50 years.
- Have stayed in Japan for the last 2 months.
- Have a smartphone for mobile application installation (for the current study, iOS is required, model iPhone 7 or above, with operative system of iOS 13 or above).
- Either had a past deferral situation (not finishing the blood donation process) or falls into one of the deferral scenarios stated by the Japanese Red Cross Society: http://www.jrc.or.jp/donation/about/refrain/

Exclusion Criteria

- Aged less than 16 or more than 50 years.
- Has stayed in Japan for the less than 2 months.
- Does not own a smartphone (for the current study, iOS is required, model iPhone 7 or above, with operative system of iOS 13 or above).
- Has no previous experience with blood donation

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Intention to donate, intention to contribute in blood donation
Secondary Outcome Measures
NameTimeMethod
Blood donnor identity, awareness about blood donation, application usage metrics, application usability
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