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The Jintronix Interactive System for Upper Extremity Rehabilitation Training Post Stroke

Not Applicable
Completed
Conditions
Stroke
Interventions
Other: usual care
Other: Exergame
Registration Number
NCT03759145
Lead Sponsor
Université de Montréal
Brief Summary

Stroke is a leading cause of death and disability worldwide.Hemiplegia, weakness of one side of the body, is a common consequence of stroke that can lead to significant functional impairments. Loss of arm function occurs in up to 85% of stroke survivors. The impact of arm-related limitations on activities of daily living, leisure activities or work is significant as the arm plays a central role in a person's life from the ability to perform basic activities of daily life to carrying out family and social roles. Guidelines indicate that rehabilitation can improve upper extremity (UE) motor control and functional status post stroke. Virtual reality (VR) and computer games are recent technologies that, as they become more accessible and affordable,are increasingly being used in rehabilitation to allow patients to engage in repetitive practice of specific tasks. A number of published reviews and meta-analyses have examined the use of VR and video games for post-stroke rehabilitation, focusing on or including UE rehabilitation. The authors agree that there is limited but promising findings that VR and video-games, when combined with traditional rehabilitation, have a positive impact on recovery post-stroke.

Detailed Description

The goal of the study is to assess the feasibility, safety, and acceptability of the Jintronix system, as well as provide preliminary evidence regarding the clinical efficacy for post-stroke rehabilitation.This is a pilot parallel randomised single-blinded controlled trial, with patients who have had a stroke randomly allocated to one of two groups: (1) usual rehabilitation services and additional training with Jintronix system (treatment group) or (2) usual rehabilitation services only (control group).

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
18
Inclusion Criteria
  • having had an ischemic or hemorrhagic stroke for the first time;
  • having residual mild to moderate UE impairment (score 3-6 on the Chedoke-McMaster arm component, as long as exergames can be played);
  • being in subacute stage (within 6 months post-stroke);
  • receiving usual out-patient rehabilitation services at one of the two selected rehabilitation sites, located in the greater Montreal area in Canada.
Exclusion Criteria
  • being medically unstable;
  • having severe cognitive or communication deficits;
  • having visual impairments limiting use of the exergame;
  • having any medical contraindication for shoulder movements;
  • having severe balance deficits limiting sitting safely independently;
  • having previous upper limb impairment limiting potential recovery;
  • having any other impairment that limited use of the exergame.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Control groupusual careParticipants continue their prescribed rehabilitation sessions
Intervention arm, usual rehabilitation + Jintronix exergameExergameOn top of the usual out-patient rehabilitation sessions planned for the participant, participants attend sessions to use the Jintronix system for up 30 minutes up to 3 times per week
Primary Outcome Measures
NameTimeMethod
duration of sessions4 week period (ongoing)

the average duration of sessions (minutes)

upper limb function assessed using the Box and Block test4 week period (per-post)

upper limb function is assessed using the box and block test where participants are timed while picking up and placing wooden cubes

upper limb motor control assessed using the Fugl-Meyer Assessment-upper extremity4 week period (per-post)

Upper limb motor control is assessed using a valid and reliable outcome, measure consisting of tasks to be performed by the participant, scores between 0-66, higher scores indicating better motor control.

number of sessions (feasibility)4 week period

number of sessions the participant used the system during the study period

time spent by therapist assisting the participant4 week period (ongoing)

time during the sessions that the therapist spent assisting the participant (minutes)

time spent on each exergame4 week period (ongoing)

the time spent on each exergame (minutes)

adverse event (counts)4 week period (ongoing)

occurrence of adverse events such as falls, motion sickness, dizziness and headaches

upper limb function assessed using the Motor Activity Log4 week period (per-post)

The Motor Activity Log is a questionnaire that the participant completes reporting how much the impaired upper limb is used for various daily tasks, each task is scored from 0-5 (ordinal scale, 0=do not use arm - 6=use as much as before), total score is mean of the scores.

adverse event (pain self reported on visual analog scale 0-10)4 week period (ongoing)

pain after playing the exergame reported using visual analog scale 0-10, 0 is no pain, 10 is the worse pain imaginable.

adverse event (borg exertion scale, self-reported scale 6-20, (Borg Exertion Scale scored from 6-20, no exertion to maximal exertion)4 week period (ongoing)

exertion after playing the exergame reported using the Borg Exertion Scale

Stroke-specific measure of quality of life - Stroke Impact Scale4 week period (per-post)

Stroke Impact Scale is a questionnaire of the impact that the stroke is having on function, mood, emotional status, total score 0-100, with with higher scores indicating better self-reported health.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Université de Montréal

🇨🇦

Montréal, Quebec, Canada

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