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Clinical Trials/NCT03868488
NCT03868488UnknownNot Applicable

Mental Imagery Tasks to Reduce IGD Cravings: Visual Imagery and Auditory Imagery

Jin-tao Zhang1 site in 1 country30 target enrollmentStarted: March 10, 2019Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Sponsor
Enrollment
30
Locations
1
Primary Endpoint
The craving of internet gamers after cue

Study Overview

Brief Summary

To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD.

Detailed Description

This project is to use imagery tasks to reduce the craving of internet gamers. To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Basic Science
Masking
Double (Participant, Investigator)

Eligibility Criteria

Ages
18 Years to 30 Years (Adult)
Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • •The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥
  • •Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
  • •The scores of the Young-Internet Addiction Test(Y-IAT) ≥ 50

Exclusion Criteria

  • •Current or history of use of illegal substances and gambling;
  • •Current or history of psychiatric or neurological illness;
  • •Current use of psychotropic medications.

Arms & Interventions

Visual imagery tasks group

Experimental

During the intervention, each participant of this group will be asked to create visual mental images.

Intervention: Imagery tasks (Behavioral)

Auditory imagery tasks group

Experimental

During the intervention, each participant of this group will be asked to create auditory mental images.

Intervention: Imagery tasks (Behavioral)

Outcomes

Primary Outcomes

The craving of internet gamers after cue

Time Frame: 0-1 minutes after showing cue

The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert scoreScale with 1 to 7 likert score

The craving of internet gamers

Time Frame: 0-1 minutes after finishing each block of tasks

The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score

The craving of internet gamers

Time Frame: 0-1 minutes before each set of cue

The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score

Secondary Outcomes

No secondary outcomes reported

Investigators

Sponsor
Jin-tao Zhang
Sponsor Class
Other
Responsible Party
Sponsor Investigator
Principal Investigator

Jin-tao Zhang

Associated Professor

Beijing Normal University

Study Sites (1)

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