Effect of virtual reality games in autism spectrum disorder (ASD)
Not Applicable
- Conditions
- Autism spectrum disorder.Autistic disorderF84.0
- Registration Number
- IRCT20221224056907N1
- Lead Sponsor
- niversity of social welfare and rehabilitation sciences
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- All
- Target Recruitment
- 32
Inclusion Criteria
Monolingual in Persian
Parents consent for inclusion in the experiment
A clinical diagnosis of autism spectrum disorder (ASD)
Exclusion Criteria
History of problems with virtual reality games
History of seizures, epilepsy, migraines, vertigo, psychosis, or photophobia
Obvious vision or hearing problem
Severe stereotyped behaviors and hyperactivity
Severe sensory or balance impairments
Inability to understand and follow simple instructions
Lack of proper psychomotor development
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Joint attention skills. Timepoint: Assessment of joint attention skills at the beginning of the study (baseline, before the start of the intervention), at the end of the study and one month after the end of the study (follow-up). Method of measurement: Floreo questionnaire; pre- and post-assessment game.
- Secondary Outcome Measures
Name Time Method Social-communication skills. Timepoint: Assessment of joint attention skills at the beginning of the study (baseline, before the start of the intervention), at the end of the study and one month after the end of the study (follow-up). Method of measurement: Autism Classification System of Functioning: Social Communication (ACSF: SC).