跳至主要内容
临床试验/NCT03920592
NCT03920592已完成不适用

Effect of Bullying Content Presented in Immersive 360º-video on Pupil's Cognitive and Psychophysiological Responses

Narcis Cardoner, MD, PhD2 个研究点 分布在 1 个国家目标入组 34 人开始时间: 2019年4月10日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
34
试验地点
2
主要终点
Heart rate (HR) and heart rate variability (HRV)

研究概览

简要总结

The lack of empathy towards victims of bullying is thought to play a main role in this extended and pernicious peer victimization behaviour. Thus, promoting empathy in school programs might be a promising approach for bullying prevention. Virtual reality (VR) allows creating an environment very similar to the real world and has proved to promote empathy.

Therefore, by employing VR, pupils may better understand and feel the experience of being bullied. As there is no evidence of the efficiency of VR in bullying prevention, the first step is to validate the content of the environments created.

In this line, the current study aims to investigate if 360º-videos produce a truthful experience of being bullied superior than the observed in traditional computer screens. The effect of all, 360º-videos and 2D computer screens will be assessed through objective (electrodermal activity -EDA- and heart rate -HR-) and subjective (self-administered tests) measures.

详细描述

Introduction and Rationale: Previous research suggests that working on the development of cognitive-emotional skills, and particularly on empathy toward victims of bullying, may be a central component for the success of school bullying prevention programs. On the other hand, virtual reality (VR) technology allows adopting the perspective of the world of others, and thus has been claimed to be a powerful tool for eliciting empathy in different domains (cf. Slater & Sánchez-Vives, 2016). Therefore, VR might play a role in bullying prevention programs, by helping pupils to understand how it feels to be bullied, as a way to increase empathy towards victims of bullying. However, currently empirical evidence of the effectiveness of VR in this context is lacking. A key step in the validation of this use of VR is to understand how the immersive presentation of bullying scenes shot from a first-person perspective is experienced by children, compared to the same scenes presented in less immersive displays. In particular, in order to demonstrate the potential of VR technology in this regard, it is necessary to examine the advantages that VR technology (and, more specifically in this case, immersive presentation of 360º-video) presents over more common devices (a computer screen).

Study goals and Hypotheses: The overall goal of this study is to examine whether 360º-videos representing situations of bullying from a first-person perspective produce a realistic experience of being bullied, and that the presentation of such contents in an immersive mode (using a VR headset) elicit a more realistic and arousing experience than the same contents in a less immersive format (a traditional computer screen).

This is the first step in a wider research project; in subsequent steps, the investigators will assess the effects of these type of videos on empathy towards victims of bullying and, eventually, on prevalence of bullying behaviour.

The central hypotheses to be tested will be:

Hypothesis 1 (H1): Contents representing situations of bullying from a first person perspective will elicit on participants realistic feelings of being bullied, compared to contents representing other high-school daily situations not involving (physical or verbal) violence.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Basic Science
盲法
None

盲法说明

Participants are unaware of which condition is being tested

入排标准

年龄范围
9 Years 至 12 Years(Child)
性别
All
接受健康志愿者

入选标准

  • All pupils assisting 5th and 6th grade of primary school (Spain education system) of the "Escola Parc del Guinardó" school
  • Pupils whos parents have read, understand and approved the informed consent of the study.

排除标准

  • Pupils whose parents have not approved their inclusion in the study.

研究组 & 干预措施

Video watching

Experimental

All participants will watch 4 videos of potential everyday school situations, adapted for boys and girls.

Videos contain different levels of bullying (presence/absence) and virtual reality (presence/absence).

Every pupil will watch the 4 types of video content randomly.

干预措施: Virtual Reality of Bullying (Behavioral)

结局指标

主要结局

Heart rate (HR) and heart rate variability (HRV)

时间窗: Baseline

An electrocardiogram will be recorded as an indirect indicator of the physiological arousal.

Electrodermal activity (EDA)

时间窗: Baseline

The skin conductance will be registered as an indirect indicator of the physiological arousal. Tonic and phasic measures will be registered.

Self-assessment manikin (SAM)

时间窗: Baseline

Arousal and valence (5-point graphic scale)

次要结局

  • Ad-hoc items regarding bullying(Baseline)
  • The Inventory of Callous-Unemotional Traits (ICU) in Children(Baseline)
  • Empathy toward victim(Baseline)
  • Ad-hoc item on "presence"(Baseline)

研究者

发起方
Narcis Cardoner, MD, PhD
申办方类型
Other
责任方
Sponsor Investigator
主要研究者

Narcis Cardoner, MD, PhD

Psychiatrist, Director Depression and Anxiety Program & OSAMCAT

Corporacion Parc Tauli

研究点 (2)

Loading locations...

相似试验