Does Adding Virtual Reality Therapy to Conventional Physical Therapy Improve Clinical Outcomes in Individuals With Chronic Neck Pain?
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Neck Pain
- Sponsor
- Kirsehir Ahi Evran Universitesi
- Enrollment
- 50
- Locations
- 1
- Primary Endpoint
- Visual Anolog Scale
- Status
- Not yet recruiting
- Last Updated
- 2 years ago
Overview
Brief Summary
This study aimed to investigate the effect of adding virtual reality therapy to conventional treatment in patients with chronic neck pain on pain, neck disability index, kinesiophobia, insomnia severity questionnaire, hospital anxiety depression scale, cervical range of motion and pressure pain threshold.
Detailed Description
Neck pain is a disease that affects individuals and society worldwide. Between 50% and 85% of the general population experiences neck pain at some point in their lives, and every person who experiences neck pain is likely to experience pain again after 1-5 years. Neck pain is considered chronic if it lasts more than 3 months. Passive and active physical therapy approaches play a very important role in the treatment of neck pain. With the rapid development of technology, new developments such as virtual reality have begun to be used in the treatment of chronic neck pain. Virtual reality (VR) is a term describing innovative, real-time, computer-based technologies that play an increasing role for many patient groups in the field of physical medicine and rehabilitation. Virtual reality has been shown to be effective in reducing pain and discomfort in patients with different types of chronic pain. Motivation and interaction are the main practical benefits of virtual reality training, especially in video game-based therapy approaches, unlike traditional rehabilitation. Patients play the therapeutic game over and over again to achieve a better score without getting bored. Feedback, an important component of motor learning, is a prominent feature in virtual environments.
Investigators
Nazife Kapan
Asst. Prof.
Kirsehir Ahi Evran Universitesi
Eligibility Criteria
Inclusion Criteria
- •Patients aged 18-65 who signed the informed consent form
- •Those with existing neck pain
- •Those whose neck pain continues for at least 12 weeks
Exclusion Criteria
- •Previous cervical surgery
- •Having received FTR from the cervical region in the last 6 months
- •Having had a spinal fracture
- •History of malignancy
- •Those with pacemakers
- •Those with rheumatological, vestibular and neurological diseases
- •Pregnant women
Outcomes
Primary Outcomes
Visual Anolog Scale
Time Frame: Before treatment and three weeks
It is a pain rating scale with numbers 0 and 10. Here 0 means 'no pain' and 10 means 'unbearable pain'. The participant will rate the pain according to the scale. Patients' night, rest and activity pain will be evaluated separately.
Neck Disability Index
Time Frame: Before treatment and three weeks
It is the most widely used scale for cervical dysfunction and pain. It is also a unidimensional measurement used to determine the patient's perceived level of disability due to neck pain. It is a personal questionnaire consisting of 10 items regarding daily living activities. Each section is scored from 0 (no disability) to 5 (complete disability). The total score ranges from 0 (no injury) to 50 (total injury).
Range of Motion
Time Frame: Before treatment and three weeks
Cervical range of motion, flexion, extension, right-left lateral flexion and right-left rotations will be measured and recorded using a goniometer. Normal joint ranges of motion; Flexion was determined as 50 degrees, extension as 70 degrees, lateral flexion as 45 degrees and rotation as 80 degrees.
Secondary Outcomes
- Pressure Pain Threshold(Before treatment and three weeks)
- Tampa Kinesiophobia Scale(Before treatment and three weeks)
- Hospital Anxiety Depression Scale(Before treatment and three weeks)
- Insomnia Severity Index(Before treatment and three weeks)