MedPath

A VR Intervention for Promoting Prosocial Behavior and Well-being in Youth

Not Applicable
Not yet recruiting
Conditions
Youth
Interventions
Behavioral: Prosocial VR intervention
Other: No intervention
Registration Number
NCT06454851
Lead Sponsor
The Hong Kong Polytechnic University
Brief Summary

The objective of the present project is to develop a gamified prosocial VR intervention for youth transitioning from secondary to tertiary education, and to test the effectiveness of the gamified prosocial VR intervention for promoting prosocial behavior and well-being.

Detailed Description

Targeting youth transitioning from secondary to tertiary education, the proposed project will adopt evidence-based intervention programs that use digital technologies to promote prosocial behavior and well-being, thereby supporting better intrapersonal and interpersonal development.

The investigators aim to develop a gamified prosocial VR intervention for youth transitioning from secondary to tertiary education and to test its effectiveness through a randomized controlled trial (RCT).

Recruitment & Eligibility

Status
NOT_YET_RECRUITING
Sex
All
Target Recruitment
160
Inclusion Criteria
  • Age 15-19
  • Secondary 6 to college year 1
  • Can read traditional Chinese and understand Cantonese
Exclusion Criteria
  • History of photosensitive epilepsy
  • Impairment of stereoscopic vision
  • Balance problems

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
VR Intervention groupProsocial VR interventionParticipants in the intervention condition will be required to complete a 4-session gamified prosocial VR intervention program, one session a week for four consecutive weeks, each session lasts around 15-20 minutes.
Waitlist control groupNo interventionParticipants in the waitlist condition will be asked to continue their usual activity routines before their turn to receive the intervention.
Primary Outcome Measures
NameTimeMethod
Prosocial identityBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Internalization subscale of the Self Importance of Moral Identity Scale (SIMIS) will be adapted to assess the prosocial identity. Each item will be rated on a 7-point Likert scale, ranging from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a higher level of Prosocial identity.

Life satisfactionBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Satisfaction with Life Scale (SWLS) will be used to measure life satisfaction. Each item will be rated on a 7-point Likert scale ranging from "Strongly Disagree" to "Strongly Agree. Higher scores indicate higher levels of life satisfaction.

Prosocial attitudesBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

Three items of prosocial attitudes will be revised from the Prosocial Orientation Questionnaire. Each item will be rated on a 6-point Likert scale, ranging from 1 (strongly disagree) to 6 (strongly agree). Higher scores indicate more positive prosocial attitudes.

FlourishingBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Flourishing Scale (FS) will be used to measure flourishing. Each statement is answered using a 7-point Likert scale (7 - strongly agree to 1 - strongly). Higher scores indicate a higher level of flourishing.

Diary measuresDaily monitoring for four weeks during the intervention

State prosocial behavior outcomes and well-being outcomes will be measured.

Prosocial intentionBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Prosocial Behavioral Intentions Scale (PBIS) will be used to assess people's intentions to behave prosocially in the future. Each item will be rated on a 7-point Likert scale, ranging 1 (Definitely would not do this) to 7 (Definitely would do this). Higher scores indicate a higher level of prosocial intention.

AltruismBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

Two items from Preference Survey Module (PSM) will be adapted to assess altruism. For example, one item is: "Imagine the following situation: you won 1,000 Euro in a lottery. Considering your current situation, how much would you donate to charity? (Values between 0 and 1000 are allowed)". Elevated scores on this item reflect a greater degree of altruistic.

Subjective happinessBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Subjective Happiness Scale (SHS) will be used to measure participants' subjective happiness. Each item will be rated on a 7-point Likert scale. Higher scores indicate a higher level of subjective happiness.

Prosocial behaviorBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Prosocialness Scale for Adults (PSA) will be used to measure prosocial behavior. Each item will be rated on a 5-point Likert scale, ranging from 1 (never/almost never true) to 5 (almost always/always true). Higher scores indicate a higher level of prosocial behavior.

Attitudes toward helping othersBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Attitudes toward helping others scale (AHO) will be used to test attitudes towards helping others. Each item will be rated on a 5-point Likert scale, ranging from 1 (strongly disagree) to 5 (strongly agree). Higher scores indicate more positive attitudes toward helping others.

Online prosocial behaviorBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Online Prosocial Behavior Scale (OPBS) will be used to measure online prosocial behavior. Each item will be rated on a 7-point Likert scale, ranging 1 (never) to 7 (always). Higher scores indicate a higher level of online prosocial behavior.

EmpathyBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Single Item Trait Empathy Scale (SITES) will be used to measure empathy. This item will be rated on a 7-point Likert scale, ranging from 1 (strongly disagree) to 7 (strongly agree), with a higher score indicates a higher level of empathy.

Mental healthBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Patient Health Questionnaire-4 (PHQ-4) will be used to measure mental health. Each item will be rated on a 4-point Likert scale: "0" for "not at all," "1" for "several days," "2" for "more than half the days," and "3" for "nearly every day." Higher scores suggest a higher likelihood of experiencing significant depression and anxiety symptoms.

Self-esteemBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Rosenberg Self-esteem Scale (RSE) will be used to measure self-esteem. Each item will be rated on a 4-point Likert scale, ranging from 1 (strongly agree) to 4(strongly disagree). Higher scores indicate higher levels of self-esteem.

AffectBaseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)

The Emmons Mood Indicator will used to measure affect. it measures two dimensions: Positive Affect and Negative Affect. Each item will be rated on a 7-point Likert scale, ranging from 1 (not at all) to 7 (extremely). Higher scores indicate a higher level of affect.

Secondary Outcome Measures
NameTimeMethod
Feelings in the VRimmediately after the intervention (post-intervention)

Two items will be uesd to measure the sense of reality. Items are "I feel that the maze seemed very much like the one in the real world" and "The game scene made me feel like I was truly there".

Intervention satisfactionimmediately after the intervention (post-intervention and only in the last week)

The Client Satisfaction Questionnaire-8 (CSQ-8) will used to test Intervention satisfaction. Each item will be rated on a 4-point Likert scale where "1" indicates the lowest degree of satisfaction and "4," the highest. Higher scores indicate higher intervention satisfaction.

Levels of difficultyimmediately after the intervention (post-intervention)

Two items will be used to measure the levels of difficulty. Items are "The game is very difficult" and "The game is too difficult to operate".

Levels of interestimmediately after the intervention (post-intervention)

Two items will be used to measure the levels of difficulty. Items are "This game is very interesting" and "I like this game".

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