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临床试验/NCT03750045
NCT03750045已完成不适用

Proposal for Grip Movement Training for Adults With Fine Motor Limitation

University of Mogi das Cruzes2 个研究点 分布在 1 个国家目标入组 10 人开始时间: 2016年8月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
10
试验地点
2
主要终点
Virtual environment

研究概览

简要总结

This study is to test the system composed by a 3D virtual environment, attached to the Leap Motion, evaluating its effects on the rehabilitation of hand movements in patients with motor alteration.

详细描述

In order to elaborate the virtual environment, softwares for 3D content creation were used. The virtual environment is formed by four phases, each one having three spheres that are supposed to be inserted, one by one, into a hole located on the scenario floor. Each phase presents a level of difficulty, from pushing the object to performing the grip movement. By the end of each phase, a log file is generated with the time spent on it.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Treatment
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • men and women with age equal or higher than 18 years old;
  • having clinical diagnosis of neurological pathology;
  • presenting fine motor coordination deficit and in grip strength;
  • being able to understand instructions in order to perform the tasks of the virtual environment;
  • minimum score of 23/24 (from a total of 30) in the Mini-Mental State Examination (MMSE)

排除标准

  • Not accepting to participate in this research

研究组 & 干预措施

Experimental group

Experimental

For the tests, the volunteers used the access device (Leap Motion) and a computer that were previously installed. The intervention was composed by 8 sessions of 15 minutes each, where the volunteers used a virtual environment attached it to a Leap Motion, which is a sensor that allows to capture the movements that are produced by the hands and reproduce them in a computer through a 3D virtual environment in order to stimulate the execution of their finer movements. The strength (Jamar) and motor coordination (wooden box) evaluations were made in the first, fourth and eighth sessions with the objective of checking the gain progression or not of motion coordination and grip strength.

干预措施: Jamar (Diagnostic Test)

Experimental group

Experimental

For the tests, the volunteers used the access device (Leap Motion) and a computer that were previously installed. The intervention was composed by 8 sessions of 15 minutes each, where the volunteers used a virtual environment attached it to a Leap Motion, which is a sensor that allows to capture the movements that are produced by the hands and reproduce them in a computer through a 3D virtual environment in order to stimulate the execution of their finer movements. The strength (Jamar) and motor coordination (wooden box) evaluations were made in the first, fourth and eighth sessions with the objective of checking the gain progression or not of motion coordination and grip strength.

干预措施: Wooden box (Diagnostic Test)

Experimental group

Experimental

For the tests, the volunteers used the access device (Leap Motion) and a computer that were previously installed. The intervention was composed by 8 sessions of 15 minutes each, where the volunteers used a virtual environment attached it to a Leap Motion, which is a sensor that allows to capture the movements that are produced by the hands and reproduce them in a computer through a 3D virtual environment in order to stimulate the execution of their finer movements. The strength (Jamar) and motor coordination (wooden box) evaluations were made in the first, fourth and eighth sessions with the objective of checking the gain progression or not of motion coordination and grip strength.

干预措施: Virtual environment (Other)

结局指标

主要结局

Virtual environment

时间窗: 120 minutes

The intervention was composed by 8 sessions of 15 minutes each, where the volunteers used a virtual environment attached it to a Leap Motion, which is a sensor that allows to capture the movements that are produced by the hands and reproduce them in a computer through a 3D virtual environment in order to stimulate the execution of their finer movements.

次要结局

  • Wooden box(Immediately after at the Session 1, 4 and 8.)
  • Dynamometer JAMAR(Immediately after at the Session 1, 4 and 8.)

研究者

发起方
University of Mogi das Cruzes
申办方类型
Other
责任方
Principal Investigator
主要研究者

Terigi Augusto Scardovelli

Principal Investigator

University of Mogi das Cruzes

研究点 (2)

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