Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
- Conditions
- Internet Gaming Disorder
- Interventions
- Behavioral: Indigenously Adapted Cognitive Behavioral Therapy
- Registration Number
- NCT05927883
- Lead Sponsor
- Bahria University
- Brief Summary
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 60
- Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
- Playing Internet offline/online games.
- Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
- Playing games for at least the past year.
- No history of major illness or any other psychological disorder.
- Diagnosed prior for any mental or psychological disorder.
- Receiving any psychotherapy or medication for any particular disorder
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Intervention group Indigenously Adapted Cognitive Behavioral Therapy Adolescents who scored high on IGD-SF-9. The group will be given IACBTGA Intervention group with Parental Psycho-education Indigenously Adapted Cognitive Behavioral Therapy Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA.
- Primary Outcome Measures
Name Time Method Internet Gaming Disorder Scale - short form 1 year Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.
- Secondary Outcome Measures
Name Time Method Brief Self-Control Scale 1 year The scale measures an individual's self-control. Minimum score will be 13 and maximum score will be 65. Higher score indicate low self control
Trial Locations
- Locations (1)
Bahria University
🇵🇰Islamabad, Federal Capital Area, Pakistan