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Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents

Not Applicable
Completed
Conditions
Internet Gaming Disorder
Interventions
Behavioral: Indigenously Adapted Cognitive Behavioral Therapy
Registration Number
NCT05927883
Lead Sponsor
Bahria University
Brief Summary

Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
60
Inclusion Criteria
  1. Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
  2. Playing Internet offline/online games.
  3. Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
  4. Playing games for at least the past year.
  5. No history of major illness or any other psychological disorder.
Exclusion Criteria
  1. Diagnosed prior for any mental or psychological disorder.
  2. Receiving any psychotherapy or medication for any particular disorder

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Intervention groupIndigenously Adapted Cognitive Behavioral TherapyAdolescents who scored high on IGD-SF-9. The group will be given IACBTGA
Intervention group with Parental Psycho-educationIndigenously Adapted Cognitive Behavioral TherapyAdolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA.
Primary Outcome Measures
NameTimeMethod
Internet Gaming Disorder Scale - short form1 year

Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.

Secondary Outcome Measures
NameTimeMethod
Brief Self-Control Scale1 year

The scale measures an individual's self-control. Minimum score will be 13 and maximum score will be 65. Higher score indicate low self control

Trial Locations

Locations (1)

Bahria University

🇵🇰

Islamabad, Federal Capital Area, Pakistan

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