CTRI/2024/04/065627尚未招募3 期
Effect of Immersive Virtual Reality in Adjunct to Conventional Physiotherapy on Static balance, Dynamic Balance and Vertical Jump in Futsal Players with Lateral Ankle Sprain: A Randomized Controlled Trial.
Ravi Nair Physiotherapy College1 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2024年4月20日最近更新:
试验速览
- 阶段
- 3 期
- 状态
- 尚未招募
- 发起方
- 入组人数
- 60
- 试验地点
- 1
- 主要终点
- Balance error scoring system, Y Balance Tool, X Sens
研究概览
简要总结
1 To evaluate the effect of Immersive Virtual Reality on static balance, dynamic balance and vertical jump in futsal players with lateral ankle sprain.
2 To evaluate the effect of conventional training program on static balance, dynamic balance and vertical jump in futsal players with lateral ankle sprain.
3 To compare the effect of immersive virtual reality in combination with conventional training program on static balance, dynamic balance and vertical jump in futsal players with lateral ankle sprain.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 盲法
- Outcome Assessor Blinded
入排标准
- 年龄范围
- 16.00 Year(s) 至 40.00 Year(s)(—)
- 性别
- All
入选标准
- •A diagnosis of Lateral Ankle Sprain in accordance with the diagnostic criteria for Ankle Sprain.
- •(Grade I and Grade II).
排除标准
- •Futsal players with grade III Ankle sprain Athletes with pre-existing knee and hip injuries and Plantar fasciitis.
- •Neurological conditions like Cerebellar Ataxia Non-Futsal Athletes with Lateral Ankle Sprain.
- •Previous history of Foot Drop.
结局指标
主要结局
Balance error scoring system, Y Balance Tool, X Sens
时间窗: Baseline and after 4 weeks
次要结局
未报告次要终点
研究者
Dr Bharat K Rathi
Datta Meghe Institute of Higher Education and Research (DU)
研究点 (1)
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