Prevalence of Internet Gaming Addiction in Adolescent
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Addictive Behavior
- Sponsor
- Assiut University
- Enrollment
- 140
- Locations
- 1
- Primary Endpoint
- measure possible risk factor of internet gaming addiction in adolescent
- Last Updated
- 4 years ago
Overview
Brief Summary
Excessive problematic use of the internet has been a topic of discussion in the academic literature for many years and has gained more attention recently. The majority of those at risk are in early adulthood. Pathological internet use (PIU) is also termed internet addiction disorder (IAD), with both terms used to link internet use with addiction terminology.
Consistent with other psychiatric conditions such as depression symptoms, PIU prevalence rates among adolescents vary widely from as low as 0.3% to 38%. Likewise, PIU prevalence among college students (young adults) showed a wide variation ranging from 3% to 34%, worldwide. Nowadays, internet gaming addiction became a problematic issue in adolescent.
This is a case -control study, aimed to evaluate the prevalence and risk factors of internet gaming addiction among adolescents and its relationship with emotion regulation and comorbid psychiatric disorders.
Investigators
Gellan Karamalllah Ramadan Ahmed
lecturer, resarcher OF Neurology and Psychiatry department
Assiut University
Eligibility Criteria
Inclusion Criteria
- Not provided
Exclusion Criteria
- Not provided
Outcomes
Primary Outcomes
measure possible risk factor of internet gaming addiction in adolescent
Time Frame: through study completion, an average of 1 year
by using the Strengths and Difficulties Questionnaire (SDQ) that higher score will be more disturbed
measure prevalence of internet gaming addiction in adolescent
Time Frame: through study completion, an average of 1 year
by using internet gaming addiction scale that a cut-off of 32 was adequate to distinguish between disordered and non-disordered gamers