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Clinical Trials/NCT04960254
NCT04960254
Unknown
Not Applicable

Prevalence of Internet Gaming Addiction in Adolescent

Assiut University1 site in 1 country140 target enrollmentDecember 6, 2021

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Addictive Behavior
Sponsor
Assiut University
Enrollment
140
Locations
1
Primary Endpoint
measure possible risk factor of internet gaming addiction in adolescent
Last Updated
4 years ago

Overview

Brief Summary

Excessive problematic use of the internet has been a topic of discussion in the academic literature for many years and has gained more attention recently. The majority of those at risk are in early adulthood. Pathological internet use (PIU) is also termed internet addiction disorder (IAD), with both terms used to link internet use with addiction terminology.

Consistent with other psychiatric conditions such as depression symptoms, PIU prevalence rates among adolescents vary widely from as low as 0.3% to 38%. Likewise, PIU prevalence among college students (young adults) showed a wide variation ranging from 3% to 34%, worldwide. Nowadays, internet gaming addiction became a problematic issue in adolescent.

This is a case -control study, aimed to evaluate the prevalence and risk factors of internet gaming addiction among adolescents and its relationship with emotion regulation and comorbid psychiatric disorders.

Registry
clinicaltrials.gov
Start Date
December 6, 2021
End Date
October 1, 2022
Last Updated
4 years ago
Study Type
Observational
Sex
All

Investigators

Responsible Party
Principal Investigator
Principal Investigator

Gellan Karamalllah Ramadan Ahmed

lecturer, resarcher OF Neurology and Psychiatry department

Assiut University

Eligibility Criteria

Inclusion Criteria

  • Not provided

Exclusion Criteria

  • Not provided

Outcomes

Primary Outcomes

measure possible risk factor of internet gaming addiction in adolescent

Time Frame: through study completion, an average of 1 year

by using the Strengths and Difficulties Questionnaire (SDQ) that higher score will be more disturbed

measure prevalence of internet gaming addiction in adolescent

Time Frame: through study completion, an average of 1 year

by using internet gaming addiction scale that a cut-off of 32 was adequate to distinguish between disordered and non-disordered gamers

Study Sites (1)

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