Prevalence of Internet Gaming Addiction in Adolescent
试验速览
- 阶段
- 不适用
- 入组人数
- 140
- 试验地点
- 1
- 主要终点
- measure possible risk factor of internet gaming addiction in adolescent
研究概览
简要总结
Excessive problematic use of the internet has been a topic of discussion in the academic literature for many years and has gained more attention recently. The majority of those at risk are in early adulthood. Pathological internet use (PIU) is also termed internet addiction disorder (IAD), with both terms used to link internet use with addiction terminology.
Consistent with other psychiatric conditions such as depression symptoms, PIU prevalence rates among adolescents vary widely from as low as 0.3% to 38%. Likewise, PIU prevalence among college students (young adults) showed a wide variation ranging from 3% to 34%, worldwide. Nowadays, internet gaming addiction became a problematic issue in adolescent.
This is a case -control study, aimed to evaluate the prevalence and risk factors of internet gaming addiction among adolescents and its relationship with emotion regulation and comorbid psychiatric disorders.
研究设计
- 研究类型
- Observational
- 观察模型
- Ecologic Or Community
- 时间视角
- Cross Sectional
入排标准
- 年龄范围
- 10 Years 至 18 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- 未提供
排除标准
- 未提供
结局指标
主要结局
measure possible risk factor of internet gaming addiction in adolescent
时间窗: through study completion, an average of 1 year
by using the Strengths and Difficulties Questionnaire (SDQ) that higher score will be more disturbed
measure prevalence of internet gaming addiction in adolescent
时间窗: through study completion, an average of 1 year
by using internet gaming addiction scale that a cut-off of 32 was adequate to distinguish between disordered and non-disordered gamers
次要结局
未报告次要终点
研究者
Gellan Karamalllah Ramadan Ahmed
lecturer, resarcher OF Neurology and Psychiatry department
Assiut University
