Theory-based Intervention for Promoting Responsible Gambling Among College Students
- Conditions
- Problem GamblingPathological GamblingBehavioral AddictionGambling Disorder
- Registration Number
- NCT06642155
- Lead Sponsor
- University of Nevada, Las Vegas
- Brief Summary
The goal of this clinical trial is to learn if the RESPONSIBLEPLAY© intervention helps promote responsible gambling behaviors in University of Nevada, Las Vegas (UNLV) students aged 21 and older who have a Problem Gambling Severity Index (PGSI) score of 3 or higher. The main questions it aims to answer are:
Does the intervention reduce harmful gambling behaviors? Does the intervention increase responsible gambling practices? Researchers will compare participants receiving the RESPONSIBLEPLAY© intervention with those receiving a knowledge-based intervention to see if the RESPONSIBLEPLAY© intervention is more effective.
Participants will:
Attend three face-to-face sessions on responsible gambling over three weeks. Complete surveys before, after, and eight weeks after the intervention to track their progress.
- Detailed Description
This study investigates the efficacy of the RESPONSIBLEPLAY© intervention, designed to promote responsible gambling behaviors among college students at UNLV. College students are a vulnerable group for developing gambling-related problems, with a significantly higher prevalence of problem and pathological gambling compared to the general population. This randomized controlled trial (RCT) will compare the RESPONSIBLEPLAY© intervention, which is based on the Multi-theory Model (MTM) of health behavior change, to a traditional knowledge-based intervention.
The RESPONSIBLEPLAY© intervention addresses both the initiation and sustenance of behavior change, incorporating elements such as participatory dialogue, behavioral confidence, and changes in the social and physical environments. The intervention aims to equip participants with practical strategies to manage and limit gambling behaviors.
The study will take place over a three-week period, with face-to-face sessions designed to engage participants in discussions and self-guided activities that promote responsible gambling. Follow-up assessments will be conducted at eight weeks post-intervention to evaluate the long-term impact of the intervention. A two-factor repeated measures analysis will be used to assess changes in gambling behaviors and related psychological constructs over time.
The findings from this study may provide critical evidence to support the use of theory-based interventions to reduce gambling-related harms in a college student population, which can inform future public health strategies.
Recruitment & Eligibility
- Status
- NOT_YET_RECRUITING
- Sex
- All
- Target Recruitment
- 60
- Must be at least 21 years old.
- Must be a enrolled UNLV student.
- Must engage in gambling activities.
- Must have a score of 3 or higher on the Problem Gambling Severity Index (PGSI), indicating at-risk or problem gambling behavior.
- Participants currently receiving treatment for gambling disorders.
- Individuals with cognitive impairments that would affect their ability to provide consent or participate in the intervention.
- Individuals who are not fluent in English (since the intervention materials and assessments will be conducted in English).
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Change in Problem Gambling Severity Index (PGSI) Score Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) The primary outcome will assess changes in the Problem Gambling Severity Index (PGSI) scores, which measure the severity of gambling behavior. The PGSI includes 9 items with a score range of 0 to 27, where higher scores indicate more severe gambling issues. Scores will be collected at baseline, immediately post-intervention, and at an eight-week follow-up.
- Secondary Outcome Measures
Name Time Method Change in Participatory Dialogue (Perceived Advantages Minus Perceived Disadvantages) for Responsible Gambling Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure changes in the Participatory Dialogue construct by assessing both perceived advantages and perceived disadvantages of responsible gambling.
Perceived Advantages will be measured using 5 items (questions 12-16) scored from 0 (not at all likely) to 4 (completely likely), with a possible score range of 0 to 20.
Perceived Disadvantages will be measured using 5 items (questions 17-21) scored from 0 (not at all likely) to 4 (completely likely), with a possible score range of 0 to 20.
The overall Participatory Dialogue score is calculated by subtracting the perceived disadvantages score from the perceived advantages score, yielding a possible range from -20 to +20.Change in Behavioral Confidence for Responsible Gambling Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure changes in Behavioral Confidence using 4 items (questions 22-25) that assess participants' confidence in engaging in responsible gambling. Items are scored on a 5-point Likert scale from 0 (not at all confident) to 4 (completely confident), with a possible total score ranging from 0 to 16 units.
Change in the Physical Environment for Responsible Gambling Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure changes in Changes in the Physical Environment using 3 items (questions 26-28) that assess participants' ability to avoid gambling environments and resist access to gambling resources. Items are scored on a 5-point Likert scale from 0 (not at all sure) to 4 (completely sure), with a possible total score ranging from 0 to 12 units.
Change in Emotional Transformation for Responsible Gambling Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure changes in Emotional Transformation using 3 items (questions 29-31) that assess participants' ability to manage their emotions and stay motivated toward responsible gambling. Items are scored on a 5-point Likert scale from 0 (not at all sure) to 4 (completely sure), with a possible total score ranging from 0 to 12 units.
Change in Practice for Change for Responsible Gambling Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure changes in Practice for Change using 3 items (questions 32-34) that assess participants' ability to maintain responsible gambling behaviors. Items are scored on a 5-point Likert scale from 0 (not at all sure) to 4 (completely sure), with a possible total score ranging from 0 to 12 units.
Change in the Social Environment for Responsible Gambling Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure changes in Changes in the Social Environment using 3 items (questions 35-37) that assess participants' ability to seek support from their social network. Items are scored on a 5-point Likert scale from 0 (not at all sure) to 4 (completely sure), with a possible total score ranging from 0 to 12 units.
Change in Initiation of Responsible Gambling Behaviors Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure the overall Initiation using 3 items (questions 38-40) assessing participants' likelihood of initiating responsible gambling. Items are scored on a 5-point Likert scale from 0 (not at all likely) to 4 (completely likely), with a possible total score range of 0 to 12 units.
Change in Sustenance of Responsible Gambling Behaviors Baseline, immediately post-intervention (Week 3), and eight-week follow-up (Week 11) This outcome will measure the overall Sustenance using 3 items (questions 41-43) assessing participants' likelihood of continuing responsible gambling. Items are scored on a 5-point Likert scale from 0 (not at all likely) to 4 (completely likely), with a possible total score range of 0 to 12 units.
Trial Locations
- Locations (1)
University of Neavda, Las Vegas (UNLV)
🇺🇸Las Vegas, Nevada, United States