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Clinical Trials/NCT04909710
NCT04909710WithdrawnNot Applicable

Feasibility of Mobile Game System for Potential Treatment of Developmental Delays

Stanford University1 site in 1 country300 target enrollmentStarted: July 15, 2021Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Withdrawn
Enrollment
300
Locations
1
Primary Endpoint
Change in parent reported socialization subscale scores of the Vineland Adaptive Behavior Scales,2nd Edition (VABS-2) from baseline to week 12 Vineland Adaptive Behavior Scales, 2d edition (VABS-2) Socialization subscale of the Parent/Caregiver

Study Overview

Brief Summary

The investigators will test the feasibility and preliminary efficacy of a Mobile game system meant to generate valuable data for measuring progress and building novel artificial intelligence models while delivering impactful education for and treatment of children with developmental delays such as autism. Investigators will enroll children with autism aged 2-8 years old and their neurotypical sibling or an unrelated neurotypical control (aged 2-8 years old).

Study Design

Study Type
Interventional
Allocation
Non Randomized
Intervention Model
Parallel
Primary Purpose
Other
Masking
None

Eligibility Criteria

Ages
2 Years to 12 Years (Child)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •Parent or primary caregiver over 18 of a child with autism, we will enrich for children between the ages of 2 and 8 years old.
  • •Autism diagnosis confirmed by a screener such as the Mobile Autism Risk Assessment (MARA) and or similar published tools.

Exclusion Criteria

  • •(1) Physical, intellectual, language related, or environmental limitations that prevent the ability for the family to play the game as intended.

Arms & Interventions

Autism Case Group

Experimental

Autistic participants will receive mobile game system for 12 weeks and be asked to play a minimum of ten 90-second game sessions per week per child over 12 weeks. Research team will further require that at least three of these 10 weekly sessions with each child be with game decks displaying emotion.

Intervention: Mobile Game System for Potential Treatment of Developmental Delays (Other)

Neurotypical Sibling Control Group

Other

Neurotypical control participants will receive the same mobile game system for 12 weeks and be asked to play a minimum of ten 90-second game sessions per week per child over 12 weeks. Research team will further require that at least three of these 10 weekly sessions with each child be with game decks displaying emotion.

Intervention: Mobile Game System for Potential Treatment of Developmental Delays (Other)

Outcomes

Primary Outcomes

Change in parent reported socialization subscale scores of the Vineland Adaptive Behavior Scales,2nd Edition (VABS-2) from baseline to week 12 Vineland Adaptive Behavior Scales, 2d edition (VABS-2) Socialization subscale of the Parent/Caregiver

Time Frame: Baseline (Week 0), Week 12

The socialization subscale is up to 113 items, where raw scores are converted to Intelligence Quotient (IQ) type standard scores--v-scale scores (M=15, SD=3) where scores range from 1 to 24, and factor in age equivalents, growth scale values, and higher scores indicate better adaptive functioning.

Mobile Application Usage-Total games started.

Time Frame: Week 12

App usage data by participants (children) comprised of total number of MojiMatch plus Charades Games started.

Secondary Outcomes

  • Change in parent reported social responsiveness from week 0 to week 12(Baseline (Week 0), Week 12)
  • Change in mobile autism risk assessment score from week 0 to week 12(Baseline (Week 0), Week 12)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Dennis Paul Wall

Associate Professor

Stanford University

Study Sites (1)

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