Skip to main content
Clinical Trials/NCT06750900
NCT06750900
Completed
Not Applicable

Visual Feedback Manipulation in Virtual Reality Alters Movement-evoked Pain Perception in Chronic Low Back Pain

Cardenal Herrera University1 site in 1 country50 target enrollmentDecember 4, 2024

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Chronic Low-back Pain (cLBP)
Sponsor
Cardenal Herrera University
Enrollment
50
Locations
1
Primary Endpoint
MOVEMENT EVOKED PAIN THRESHOLD
Status
Completed
Last Updated
last year

Overview

Brief Summary

This study investigates the potential to modify movement-evoked pain in individuals with chronic low back pain (LBP) by manipulating visual proprioceptive feedback through virtual reality (VR). Fifty patients with non-specific chronic LBP are planned to participate. Participants perform lumbar spine extension until pain onset under three conditions: accurate visual feedback (control), feedback showing 10% less movement (E-), and feedback showing 10% more movement (E+). Lumbar range of motion (ROM) is measured using a 3-space Fastrack motion analysis system. The study also explores whether individuals with higher pain levels, kinesiophobia, disability, or catastrophising are more susceptible to VR feedback manipulation. Pain thresholds, pain intensity, kinesiophobia, disability, and catastrophising levels are assessed.

Detailed Description

This study explores the potential to influence movement-evoked pain in individuals with chronic low back pain (LBP) by altering visual proprioceptive feedback using virtual reality (VR). The researchers aim to understand whether manipulating visual feedback can change pain perception and movement behavior. A total of 50 patients with non-specific chronic LBP are expected to participate. Participants will perform lumbar spine extension movements until the point of pain onset under three experimental conditions: (1) without virtual reality (control); (2) underestimated movement feedback (E-), where the VR shows 10% less movement than performed; and (3) overestimated movement feedback (E+), where the VR depicts 10% more movement than performed. These manipulations aim to investigate how changes in perceived movement affect pain perception and range of motion. The lumbar range of motion (ROM) is objectively measured using a 3-space Fastrack motion analysis system to ensure precise tracking of physical movements. Additionally, the study examines whether psychological factors, such as pain intensity, kinesiophobia (fear of movement), disability, and catastrophising (exaggerated negative mental set about pain), influence susceptibility to VR feedback manipulation. To provide a comprehensive assessment, participants' pain thresholds, pain intensity levels, kinesiophobia, disability, and catastrophising tendencies are measured through validated tools. By combining physical and psychological evaluations, the study aims to identify potential subgroups of patients who might benefit most from VR-based interventions and shed light on the mechanisms through which visual feedback alters pain perception and movement behavior in chronic LB

Registry
clinicaltrials.gov
Start Date
December 4, 2024
End Date
January 7, 2025
Last Updated
last year
Study Type
Observational
Sex
All

Investigators

Sponsor
Cardenal Herrera University
Responsible Party
Principal Investigator
Principal Investigator

Juan F. Lisón Párraga, Dr

Chair Profesor

Cardenal Herrera University

Eligibility Criteria

Inclusion Criteria

  • Participants of both sexes.
  • Aged between 18 and 65 years.
  • Diagnosed with non-specific chronic low back pain (according to the European COST B13 guidelines).
  • Presence of lumbar extension limitation.

Exclusion Criteria

  • Diagnosis of a spinal tumor.
  • Presence of a spinal infection or fracture.
  • Diagnosed systemic diseases.
  • Diagnosis of fibromyalgia.
  • Presence of cauda equina syndrome.
  • History of prior spinal surgery.
  • Musculoskeletal injuries of the lower extremities (including: sciatica; radiating pain in the lower extremities; symptoms of numbness or weakness in the lower extremities)

Outcomes

Primary Outcomes

MOVEMENT EVOKED PAIN THRESHOLD

Time Frame: Baseline (pre-intervention) and immediately post-intervention (at 50 minutes).

The maximum lumbar range of movement without pain was measured in each condition using a 3-Space Fastrack motion analysis system.

Pain Intensity

Time Frame: Baseline (pre-intervention) and immediately post-intervention (at 50 minutes).

The pain intensity perceived by participants is measured using the Numeric Pain Rating Scale (NPRS-11)

Secondary Outcomes

  • Fear of movement(Baseline (pre-intervention) and immediately post-intervention (at 50 minutes).)
  • Catastrophizing(Baseline (pre-intervention) and immediately post-intervention (at 50 minutes).)
  • Disability(Baseline (pre-intervention) and immediately post-intervention (at 50 minutes).)

Study Sites (1)

Loading locations...

Similar Trials