Skip to main content
Clinical Trials/NCT06058104
NCT06058104
Not yet recruiting
Not Applicable

Evaluating Efficacy of a Digital Game Based Therapeutic for Improving Socialization Outcomes in Autistic Children, A Randomized Clinical Trial.

Stanford University1 site in 1 country1,000 target enrollmentOctober 2025

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Autism
Sponsor
Stanford University
Enrollment
1000
Locations
1
Primary Endpoint
Change in parent reported socialization based on the Vineland Adaptive Behavior Scales 3rd Edition (VABS-3) Parent/Caregiver Socialization Subscale, from baseline to week 8
Status
Not yet recruiting
Last Updated
11 months ago

Overview

Brief Summary

The following study aims to assess the efficacy of the game-based digital therapeutic, GuessWhat, in improving adaptive socialization skills in children with Autism Spectrum Disorder (ASD). GuessWhat is a mobile application (available for free for iOS and Android) which contains a suite of games: pro-social charades, emotion guessing, and quiz. Participant families will use their personal smartphones to download the app and play it with their child according to a predetermined regimen.

Detailed Description

The following study aims to understand the efficacy of the digital therapeutic, GuessWhat, in improving socialization outcomes in children with Autism Spectrum Disorder (ASD) after regular use over 8 weeks. We will use a cross-over, waitlist control design to examine outcomes after 8 weeks. GuessWhat is a mobile application (available for free for iOS and Android) which contains a suite of games: pro-social charades, emotion guessing, and quiz. Participant families will use their personal smartphones to download the app and play it with their child according to a predetermined regimen. The study will enroll parents who are at least 18 years old and have a child between 3 and 12 years old with a formal ASD diagnosis. Parents will be asked to complete two clinical outcome measure questionnaires immediately prior to and up to 1 week after playing GuessWhat with their child 3 times per week for 8 weeks.

Registry
clinicaltrials.gov
Start Date
October 2025
End Date
December 2026
Last Updated
11 months ago
Study Type
Interventional
Study Design
Crossover
Sex
All

Investigators

Responsible Party
Principal Investigator
Principal Investigator

Dennis Paul Wall

Professor

Stanford University

Eligibility Criteria

Inclusion Criteria

  • Parent who is at least 18 years old of child with autism.
  • Child with autism is between 3 and 12 years old at time of baseline data collection.
  • A professional diagnosis of Autism that is able to be confirmed by negative score on a machine learning based algorithm using items from Mobile Autism Risk Assessment and video based classifier or by a copy of diagnostic report.

Exclusion Criteria

  • Parent is unable to read the app in the offered languages (English, Spanish, Portuguese)
  • Parent does not have an Android or iOS smartphone compatible with GuessWhat App.
  • Child has additional psychiatric or neurologic diagnoses including genetic syndromes or epilepsy in addition to autism.

Outcomes

Primary Outcomes

Change in parent reported socialization based on the Vineland Adaptive Behavior Scales 3rd Edition (VABS-3) Parent/Caregiver Socialization Subscale, from baseline to week 8

Time Frame: Baseline (Week 0), Week 8

Vineland Adaptive Behavior Scales, 3rd edition (VABS-3) Socialization subscale of the Parent/Caregiver Comprehensive form will be administered online to the parents. Scores from the socialization domain of the VABS-III reflects one's functioning in social situations. The socialization subscale is up to 112 items depending on age and development, where raw scores are converted to Intellectual Quotient-type standard scores--v-scale scores (M=15, SD=3) where scores range from 1 to 24, and factor in age equivalents, growth scale values, and higher scores indicate better adaptive functioning.

Secondary Outcomes

  • Change in Parental Stress Scale - from baseline to week 8(Baseline (Week 0), Week 8)
  • Change in Emotion Recognition from baseline to week 8(Baseline (Week 0), Week 8)

Study Sites (1)

Loading locations...

Similar Trials