Study of the Postural Reactions of Balance Compared Between Real Environment and Virtual Environment With Avatar and Reinforced Visual Signal.
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Sponsor
- Enrollment
- 74
- Locations
- 4
- Primary Endpoint
- Area of CoP (Center of pression) for each test (in cm²)
Study Overview
Brief Summary
The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Sequential
- Primary Purpose
- Screening
- Masking
- None
Eligibility Criteria
- Ages
- 18 Years to — (Adult, Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Healthy volunteer, men and women over 18 years old
Exclusion Criteria
- •Severe visual deficiency not allowing an activity in immersive virtual reality.
- •Immobilization of one of the upper limbs (splint restraint splint)
- •Orthopedic and painful problems of the inferior limb
- •MSSQ greater than 25
- •Pregnant woman
- •Person under legal protection
Outcomes
Primary Outcomes
Area of CoP (Center of pression) for each test (in cm²)
Time Frame: Immediately after inclusion
Mesure of area of center of pression during the balance tests in virtual condition and real condition, order in terms of randomisation
Total distance covered by the CoP during the balance test (in cm)
Time Frame: Immediately after inclusion
Mesure of the total distance covered by the CoP during the balance tests (in cm) in virtual condition and real condition, order in terms of randomisation
Secondary Outcomes
- Simulator Sickness Quantifying (SSQ)(Immediately after the balance test)
