Virtual Reality (VR) Regulators
- Conditions
- Emotion Regulation
- Interventions
- Behavioral: Virtual Reality
- Registration Number
- NCT06184529
- Lead Sponsor
- University of Miami
- Brief Summary
The purpose of this study is to test how well a virtual reality simulation helps adults learn new skills for managing children's emotions.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 100
- Adult 18 years old or higher AND
- Caregiver of a child ages 3-6 years old OR educator or child allied health or medical professional that regularly works with children ages 3-6 years old
- adults who do not speak English or Spanish
- adults with a history of significant motion sickness, active nausea, and vomiting or epilepsy
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Virtual Reality Group Virtual Reality Participants in this group will receive the virtual reality simulation for up to 6 weeks.
- Primary Outcome Measures
Name Time Method Adult Emotion Regulation as measured by the Difficulties in Emotion Regulation Scale Baseline Score ranges from 18-90 with higher scores representing more problems with emotion regulation.
Changes in adult responses to child emotions as measured by the Adult Responses to Young Children's Strong Emotions Scale Baseline, up to 10 minutes post-intervention, 1 month post-intervention Score ranges from 7-35 with higher scores representing a higher frequency of reported or planned use of adaptive emotion regulation responses to children
- Secondary Outcome Measures
Name Time Method Satisfaction as measured by the Virtual Reality Satisfaction Survey up to 10 minutes post-intervention Score ranges from 5-25 with higher scores representing higher satisfaction with the virtual reality simulation
Trial Locations
- Locations (1)
University of Miami
🇺🇸Miami, Florida, United States