VR Regulators: Teaching Adults to Manage Children's Big Emotions Through a Brief Virtual Reality Simulation
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 入组人数
- 100
- 试验地点
- 2
- 主要终点
- Adult Emotion Regulation as measured by the Difficulties in Emotion Regulation Scale
研究概览
简要总结
The purpose of this study is to test how well a virtual reality simulation helps adults learn new skills for managing children's emotions.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Adult 18 years old or higher AND
- •Caregiver of a child ages 3-6 years old OR educator or child allied health or medical professional that regularly works with children ages 3-6 years old
排除标准
- •adults who do not speak English or Spanish
- •adults with a history of significant motion sickness, active nausea, and vomiting or epilepsy
结局指标
主要结局
Adult Emotion Regulation as measured by the Difficulties in Emotion Regulation Scale
时间窗: Baseline
Score ranges from 18-90 with higher scores representing more problems with emotion regulation.
Changes in adult responses to child emotions as measured by the Adult Responses to Young Children's Strong Emotions Scale
时间窗: Baseline, up to 10 minutes post-intervention, 1 month post-intervention
Score ranges from 7-35 with higher scores representing a higher frequency of reported or planned use of adaptive emotion regulation responses to children
次要结局
- Satisfaction as measured by the Virtual Reality Satisfaction Survey(up to 10 minutes post-intervention)
研究者
Jason Jent
Associate Professor
University of Miami
