The influence of board game play on everyday step count - Approach for collaborative health creation of medical and art
Phase 1
- Conditions
- Healthy college student
- Registration Number
- JPRN-UMIN000034687
- Lead Sponsor
- niversity of Tsukuba Hospital
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete: follow-up complete
- Sex
- Male
- Target Recruitment
- 12
Inclusion Criteria
Not provided
Exclusion Criteria
1) Persons who are not self-reliant on walking and are restricted from doctor's daily activities 2) Persons who have exercise habits (exercise more than 30 minutes a day twice a week and continue for 1 year or more)
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Physical activity amount
- Secondary Outcome Measures
Name Time Method Medium intensity activity time
Related Research Topics
Explore scientific publications, clinical data analysis, treatment approaches, and expert-compiled information related to the mechanisms and outcomes of this trial. Click any topic for comprehensive research insights.
What neurological mechanisms link board game play to increased step count in healthy college students (JPRN-UMIN000034687)?
How does board game-based intervention compare to traditional exercise programs in enhancing daily physical activity adherence?
Which behavioral or physiological biomarkers predict engagement and step count improvement in gamified health interventions?
What potential adverse effects arise from board game participation in promoting physical activity, and how are they managed?
Are there synergistic effects when combining board games with wearable fitness technology for step count enhancement in young adults?