Treatment Study for Problematic Gaming and Gambling
- Conditions
- Pathological GamblingInternet Gaming Disorder
- Registration Number
- NCT05506384
- Lead Sponsor
- Region Skane
- Brief Summary
The aim of the study is twofold: 1) to evaluate an Relaps Prevention(RP) treatment for Problematic Gaming (PG) and Internet Gaming Disorder (IGD) patients recruited from child and youth psychiatry (CAP) clinics and 2) to test whether the quality of parent-child relationships plays role in the effect of RP treatment and vice versa - whether the RP treatment has a spillover effect on the quality of parent-child relationships.
- Detailed Description
This study is a two-arm, parallel-group, single-blind, early-stage Randomized Clinical Trial (RCT) with embedded qualitative components. Participants will be randomized in a 1:1 ratio to either intervention or control, with a total of 162 participants (81+81) in the trial. The primary outcomes are measures of gaming and gambling behavior pre- and post-intervention, and the secondary outcomes include child ratings of parent-child communication, including parental knowledge, control and solicitousness about child gaming, as well as child disclosure and secrecy related to gaming.
Preliminary analyses will be conducted with regression analyses, paired sample t-tests and ANOVAs and performed in Mplus. In addition to the RCT, the study will be supplemented with a qualitative component with semi-structured individual interviews to capture participants' and clinicians' experiences of the treatment, as well as attitudes about parent-child relationships and parenting needs in carers whose children completed the RP treatment. The qualitative data will be analyzed with thematic analysis.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 160
Not provided
Not provided
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Gambling changes treatment and 3 months Changes in gambling measured with National Opinion Research Center (NORC) Diagnostic Screen for Gambling Disorders (NODS), three NODS questions, pertaining to loss of Control, Lying, and Preoccupation (CLiP).
NODS-CLiP is the shorter form of NODS.
Min: 0 Max:3 A higher outcome means worse gambling problems.Gaming changes treatment and 3 months Changes in gaming measured with Game Addiction Scale for Adolescents (GASA) . GASA applies to gaming behavior during the last 6 months with 7 items. Each question covers one criterion in the Diagnostic and Statistical Manual 5 (DSM-5), answered on a 5-point Likert scale ranging from 1 (never) to 5 (very often) and should according to the developer be counted as endorsed when rated 3 or higher.
Min: 0 Max: 35 A higher outcome means worse gaming problems
- Secondary Outcome Measures
Name Time Method Family climate/communication treatment and 3 months Changes in family climate/communication.
Parent-child communication includes six subscales. Items are rated on a five-point Likert scale ranging from 1 (often) to 5 (Never).
Min: 0 Max: 30 A higher outcome means worse communication.
Family climate , includes two subscales, family cohesion and conflict. While family cohesion assesses the bonds between family members, family conflict assesses the conflicts between family members. A total of 11 questions.
Items are rated on a four-point scale, ranging from 1 (not true at all) to 4 (very true).
Min: 0 Max: 44 A higher outcome means worse family climate.
Related Research Topics
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Trial Locations
- Locations (1)
Child and adolescent Clinic Rehion Skane
🇸🇪Lund, Sweden
Child and adolescent Clinic Rehion Skane🇸🇪Lund, Sweden