Examining the Effects of Virtual Reality Exercise on Mental Health Outcomes: A Randomized Controlled Trial
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Mental Health
- Sponsor
- University of Victoria
- Enrollment
- 154
- Locations
- 1
- Primary Endpoint
- Well-being: subjective vitality
- Status
- Completed
- Last Updated
- 8 months ago
Overview
Brief Summary
The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving well-being (i.e., vitality) over a 10-week period. The secondary purpose is to examine the efficacy of VR exercise for improving depression mood symptoms, anxiety mood symptoms, and perceived cognitive functioning over a 10-week period, as well as short-term mood (post-exercise) and affective experiences during exercise. The tertiarty purpose of this study is to examine the efficacy of VR exercise for improving both physical activity behaviour and physical activity motivation (attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) over a 10-week period. Another tertiary purpose is to examine whether key motivational variables (e.g., attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) regarding Supernatural use explain variability in Supernatural use over time.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Age 19-64
- •Living in the Greater Victoria area
- •Have a stable Wi-Fi connection at home
- •Experience no health constraints that limit moderate-to-vigorous physical activity participation as identified by the Physical Activity Readiness Questionnaire (PARQ+).
- •Currently participating in less than 75 minutes of vigorous physical activity per week (as per Canadian physical activity guidelines)
- •Be willing to travel into the Behavioural Medicine Lab on the UVic campus
- •Be the only member of their household to participate in the study, past or present
Exclusion Criteria
- •If participant is flagged by the PARQ+ and is not cleared to participate in physical activity by their physician they are ineligible to participate
- •Does not meet any of the above inclusion criteria
Outcomes
Primary Outcomes
Well-being: subjective vitality
Time Frame: Baseline, week 5, week 10
Subjective vitality will be assessed using a six-item subjective vitality scale. Participants will respond to the six subjective vitality items on a seven point Likert-type scale anchored by 1 (not at all true) to 7 (very true). The six items will be mean scored (potential range 1-7), with higher scores reflecting higher subjective vitality and a more positive outcome.
Secondary Outcomes
- Depression and anxiety mood symptoms(Baseline, week 5, week 10)
- Perceived cognitive function(Baseline, week 5, week 10)
- Short-term Mood(Pre (baseline) and post in-lab physical activity; through lab completion (2 hours).)
- Core Affect Measure - Feeling Scale(Baseline (pre exercise session), at ~3.5 minute intervals during exercise (post song), and at 1.5 and 3 minutes post exercise). 8 measurements total)
- Core Affect Measure - Felt Arousal Scale(Baseline (pre exercise session), ~ at 3.5 minute intervals during exercise (post song), and at 1.5 and 3 minutes post exercise). 8 measurements total)