The Effect of Brain Teasers on Mental Health and Happiness in Elders
Not Applicable
- Conditions
- Mental Health and Happiness.General psychiatric examination, not elsewhere classified
- Registration Number
- IRCT2016042427559N1
- Lead Sponsor
- Shahid Sadoughi University of Medical sciences, Yazd
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete
- Sex
- All
- Target Recruitment
- 60
Inclusion Criteria
willingness to cooperate; the minimum age of 60 years; the ability to participate in game; history of referring to nursing homes for at least three months
Exclusion criteria: severe depression; use of psychotropic drugs; apraxia; dementia; vision disturbance and any physical problems prevent gaming
Exclusion Criteria
Not provided
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Mental Health. Timepoint: Before intervention;1 Month After Starting the intervention; 1 Month later. Method of measurement: GHQ28 Questionnaire.;Happiness. Timepoint: Before intervention;1 Month After Starting the intervention;1 Month later. Method of measurement: Oxford Happiness Inventory.
- Secondary Outcome Measures
Name Time Method The satisfaction of the game. Timepoint: One Months after Intervention. Method of measurement: Questionnaire.