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The Effect of Brain Teasers on Mental Health and Happiness in Elders

Not Applicable
Conditions
Mental Health and Happiness.
General psychiatric examination, not elsewhere classified
Registration Number
IRCT2016042427559N1
Lead Sponsor
Shahid Sadoughi University of Medical sciences, Yazd
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Complete
Sex
All
Target Recruitment
60
Inclusion Criteria

willingness to cooperate; the minimum age of 60 years; the ability to participate in game; history of referring to nursing homes for at least three months
Exclusion criteria: severe depression; use of psychotropic drugs; apraxia; dementia; vision disturbance and any physical problems prevent gaming

Exclusion Criteria

Not provided

Study & Design

Study Type
interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Mental Health. Timepoint: Before intervention;1 Month After Starting the intervention; 1 Month later. Method of measurement: GHQ28 Questionnaire.;Happiness. Timepoint: Before intervention;1 Month After Starting the intervention;1 Month later. Method of measurement: Oxford Happiness Inventory.
Secondary Outcome Measures
NameTimeMethod
The satisfaction of the game. Timepoint: One Months after Intervention. Method of measurement: Questionnaire.
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