Game-based computerized cognitive behavioral therapy for Japanese university students with depressive symptom
Not Applicable
- Conditions
- niversity students facing with mild-to-moderate depressive symptom
- Registration Number
- JPRN-UMIN000034354
- Lead Sponsor
- Ritsumeikan University
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete: follow-up complete
- Sex
- All
- Target Recruitment
- 100
Inclusion Criteria
Not provided
Exclusion Criteria
At high risk of self-harm or suicide at baseline Depressive symptoms are severe (CES-D > 45) Current manic episode or current schizophrenia or other psychotic disorder at baseline reported from participants Experience using the SPARX Other relevant reason as determined by the researchers
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Depressive symptom
- Secondary Outcome Measures
Name Time Method Outcome measure (satisfaction with life, social function, and mood states) Process measure (rumination, coping) Other (perceived helpfulness, satisfaction with use, the depth of understanding)