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Clinical Trials/NCT05297838
NCT05297838CompletedNot Applicable

The Utilization of a Stationary Bike During Ice Bath While Using Virtual Reality (VR) to Determine Overall Pain Reduction

Stanford University1 site in 1 country151 target enrollmentStarted: July 25, 2022Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
151
Locations
1
Primary Endpoint
Sympathetic Activation (VR vs VR Bike)

Study Overview

Brief Summary

The purpose of this study is to evaluate the effectiveness of different technologies, in particular Virtual Reality, inclusive of passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water while utilizing a stationary bike.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Crossover
Primary Purpose
Treatment
Masking
None

Eligibility Criteria

Ages
18 Years to — (Adult, Older Adult)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •Greater than 18 years of age
  • •English speaking
  • •Hearing intact

Exclusion Criteria

  • •Patients who do not consent
  • •Are currently taking beta blockers or other chronotropic heart medication(s)
  • •Have a history of severe motion sickness
  • •Currently have nausea
  • •Currently experiencing seizures
  • •Are clinically unstable

Arms & Interventions

Ice Bath then VR and Bike During Ice Bath (Ice Bath vs VR Bike)

Active Comparator

Participants will immerse hand in ice bath and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

After a washout period of 5 minutes, patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.

Intervention: Stationary Bike (Other)

Ice Bath then VR and Bike During Ice Bath (Ice Bath vs VR Bike)

Active Comparator

Participants will immerse hand in ice bath and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

After a washout period of 5 minutes, patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.

Intervention: Virtual Reality (VR) Headset (Other)

Ice Bath then VR and Bike During Ice Bath (Ice Bath vs VR Bike)

Active Comparator

Participants will immerse hand in ice bath and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

After a washout period of 5 minutes, patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.

Intervention: Ice Bath (Other)

VR with Ice Bath then Bike with VR During Ice Bath (VR vs VR Bike)

Active Comparator

Patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

After a washout period of 5 minutes, Participants will immerse hand in ice bath while utilizing stationary bike and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.

Intervention: Stationary Bike (Other)

VR with Ice Bath then Bike with VR During Ice Bath (VR vs VR Bike)

Active Comparator

Patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

After a washout period of 5 minutes, Participants will immerse hand in ice bath while utilizing stationary bike and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.

Intervention: Virtual Reality (VR) Headset (Other)

VR with Ice Bath then Bike with VR During Ice Bath (VR vs VR Bike)

Active Comparator

Patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

After a washout period of 5 minutes, Participants will immerse hand in ice bath while utilizing stationary bike and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.

Intervention: Ice Bath (Other)

Outcomes

Primary Outcomes

Sympathetic Activation (VR vs VR Bike)

Time Frame: Duration of ice bath (approximately 0 - 4 minutes)

Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand

Self-Reported Pain Scores (Ice Bath vs VR Bike)

Time Frame: Duration of ice bath (approximately 0 - 4 minutes)

Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable

Secondary Outcomes

  • Pain Tolerance (VR vs VR Bike)(Duration of ice bath (approximately 0 - 4 minutes))
  • Sympathetic Activation (Ice Bath vs VR Bike)(Duration of ice bath (approximately 0 - 4 minutes))
  • Self-Reported Pain Scores (VR vs VR Bike)(Duration of ice bath (approximately 0 - 4 minutes))
  • Pain Tolerance (Ice Bath vs VR Bike)(Duration of ice bath (approximately 0 - 4 minutes))

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Samuel Rodriguez

Clinical Associate Professor

Stanford University

Study Sites (1)

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