Virtual Reality (VR) and Human Computer Interaction System in the Early Stage of ICU Patients Development and Application of Rehabilitation Exercise
试验速览
- 阶段
- 不适用
- 发起方
- 入组人数
- 244
- 试验地点
- 1
- 主要终点
- length of ICU stay
研究概览
简要总结
By developing of VR and human computer interaction system of early rehabilitation exercise for ICU patients, this project aims to construct virtual scenes and realize the interaction between ICU patients and virtual scenes during active rehabilitation training for critically ill patients in long-term bed. This project can increase the patient's willingness to exercise rehabilitation, improve the training effect and improve clinical outcomes in critically ill patients.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Supportive Care
- 盲法
- Single (Outcomes Assessor)
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Inclusion Criteria:
- •Over 18 years of age
- •Voluntary participation
排除标准
- •Unable to walk independently before admission to ICU;
- •High dose of vasoactive drugs to maintain vital signs;
- •Acute stroke;
- •Upper limb fractures or amputations;
- •Patients with spinal fracture or pathological fracture;
- •Patients who have been hospitalized for 30 days or more before admission to ICU;
- •Plan to move out of ICU within 24 hours; In palliative care
研究组 & 干预措施
intervention group
干预措施: Virtual Reality (VR) and human computer interaction system (Behavioral)
control group
结局指标
主要结局
length of ICU stay
时间窗: up to 2 weeks
during ICU stay
incidence of the ICU-acquired asthenia
时间窗: up to 2 weeks
during ICU stay
Average daily physical activity time
时间窗: up to 2 weeks
during ICU stay
次要结局
未报告次要终点
