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The effect of a virtual reality game device on the functioning of children and adolescents with motor disabilities

Not Applicable
Active, not recruiting
Conditions
cerebral palsy
Physical Medicine / Rehabilitation - Physiotherapy
Neurological - Other neurological disorders
Registration Number
ACTRN12619000781145
Lead Sponsor
ational and Kapodistrian University of Athens
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Active, not recruiting
Sex
All
Target Recruitment
8
Inclusion Criteria

Children and adolescents diagnosed with cerebral palsy,ability to understand simple instructions, ability to walk with or without aids (Gross Motor Function Classification System-GMFCS E & R levels I-III),not participating in other organized extracurricular activities during the afternoon hours,absence of epilepsy and non-involvement in therapeutic approaches such as orthopedic surgery or injection of botulinum toxin A (Botox-A) into hypertonic muscles over the last 6 months.

Exclusion Criteria

children with a more heavy form of cerebral palsy(GMFSC IV-V),children aged less than 10 years old and older than 13 years of age,children with cerebral palsy and lower mental ability,children that not living in Athens.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Secondary Outcome Measures
NameTimeMethod
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