The effect of a virtual reality game device on the functioning of children and adolescents with motor disabilities
- Conditions
- cerebral palsyPhysical Medicine / Rehabilitation - PhysiotherapyNeurological - Other neurological disorders
- Registration Number
- ACTRN12619000781145
- Lead Sponsor
- ational and Kapodistrian University of Athens
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Active, not recruiting
- Sex
- All
- Target Recruitment
- 8
Children and adolescents diagnosed with cerebral palsy,ability to understand simple instructions, ability to walk with or without aids (Gross Motor Function Classification System-GMFCS E & R levels I-III),not participating in other organized extracurricular activities during the afternoon hours,absence of epilepsy and non-involvement in therapeutic approaches such as orthopedic surgery or injection of botulinum toxin A (Botox-A) into hypertonic muscles over the last 6 months.
children with a more heavy form of cerebral palsy(GMFSC IV-V),children aged less than 10 years old and older than 13 years of age,children with cerebral palsy and lower mental ability,children that not living in Athens.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method