MedPath

VR Embodiment for Stress Evaluation in a Return to Work Simulation

Not Applicable
Conditions
Burnout
Virtual Reality
Stress
Interventions
Other: Observation
Other: Embodiment
Registration Number
NCT05379764
Lead Sponsor
Clinique Saint-Jean, Bruxelles
Brief Summary

Comparing the emotional effect of two different versions of one VR experience. The VR experience will simulate a typical return to work situation after an absence due to burnout.

The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
40
Inclusion Criteria
  • working in the office building where the study will be conducted
Exclusion Criteria
  • neurologic disorder precluding the use of VR goggles (epilepsy, ...),
  • facial wounds precluding the use of VR goggles.
  • a preliminary test evaluating the stress level will be conducted, DASS -21: stress levels above moderate is an exclusion criteria

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
observation groupObservationThis group will view the VR scenario from a third persons perspective , as an observer.
Embodiment groupEmbodimentThis group this group will view the VR scenario being 'embodied' in the avatar who is experiencing the VR scenario. This implies first persons perspective, agency over the avatar, multi-sensorial integration and co-location.
Primary Outcome Measures
NameTimeMethod
measured stress levelthis will be evaluated after the intervention and will take 15 min.

This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale stress

Secondary Outcome Measures
NameTimeMethod
plausibility illusion and place illusion20 min after intervention

Answering the question: is it possible that it happens and that it happens here?. Assessed together with the level of embodiment, also with a questionnaire.

measured Emotional level15 min, before (baseline) and after the intervention

general emotional level, measured with the PANAS scale

measured stress baseline15min, before the intervention

This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale

embodiment evaluation20 min after the intervention

measuring the level of embodiment experienced by the user

© Copyright 2025. All Rights Reserved by MedPath