VR Embodiment for Stress Evaluation in a Return to Work Simulation
- Conditions
- BurnoutVirtual RealityStress
- Interventions
- Other: ObservationOther: Embodiment
- Registration Number
- NCT05379764
- Lead Sponsor
- Clinique Saint-Jean, Bruxelles
- Brief Summary
Comparing the emotional effect of two different versions of one VR experience. The VR experience will simulate a typical return to work situation after an absence due to burnout.
The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 40
- working in the office building where the study will be conducted
- neurologic disorder precluding the use of VR goggles (epilepsy, ...),
- facial wounds precluding the use of VR goggles.
- a preliminary test evaluating the stress level will be conducted, DASS -21: stress levels above moderate is an exclusion criteria
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description observation group Observation This group will view the VR scenario from a third persons perspective , as an observer. Embodiment group Embodiment This group this group will view the VR scenario being 'embodied' in the avatar who is experiencing the VR scenario. This implies first persons perspective, agency over the avatar, multi-sensorial integration and co-location.
- Primary Outcome Measures
Name Time Method measured stress level this will be evaluated after the intervention and will take 15 min. This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale stress
- Secondary Outcome Measures
Name Time Method plausibility illusion and place illusion 20 min after intervention Answering the question: is it possible that it happens and that it happens here?. Assessed together with the level of embodiment, also with a questionnaire.
measured Emotional level 15 min, before (baseline) and after the intervention general emotional level, measured with the PANAS scale
measured stress baseline 15min, before the intervention This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale
embodiment evaluation 20 min after the intervention measuring the level of embodiment experienced by the user