Evaluation of Therapeutic Video Games for Pre-school Children With Acute Lymphoblastic Leukemia
- Conditions
- Childhood Lymphoblastic Lymphoma
- Interventions
- Other: TVG
- Registration Number
- NCT04199637
- Lead Sponsor
- National Yang Ming Chiao Tung University
- Brief Summary
The purpose of this study is to evaluate the effectiveness of therapeutic video game.
- Detailed Description
Children cancer was the third-ranked causes of children's death. During the long treatment courses, children are always forced to accept lots of drug therapy and invasive procedures without understanding the medical purpose. Due to the immature cognition, always lead to anxiety in childhood cancer patients. Our team developed a mobile technology platform based therapeutic video game (TVG) for preschoolers with acute lymphoblastic leukemia (ALL) in early 2018. Then three clinical experts were invited to validate TVG and had high appropriateness consensus. Then the pilot study was conducted in one medical center in Taipei and 10 preschoolers with ALL had been randomly signed in two groups-5 to intervention group (6 weeks game intervention) and 5 to control group (regular care). The preliminary results showed that crying scale and resisting behavior were no significance between two groups in the initial period (p=.663), but the intervention group showed lower crying grades and less resisting behavior than the control group in the final period (p=.028). The limitation of this pilot research was small sample size and short intervention time. Therefore, the purpose of this study is to increase the sample size and intervention time to evaluate the effectiveness of our TVG.
Methods: A total of 68 fresh ALL preschool children will be randomized divided equally into intervention group and control group. Only intervention group
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 15
- ALL
- non TPOG therapy
- without Port-A
- under PBST treatment
- ALL recurrent
- mental retardation
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Experimental group TVG Experimental group is provided therapeutic video games
- Primary Outcome Measures
Name Time Method The change of face pain rating scale The continuous 8 weeks after recruiting Face pain rating scale(0 means for no hurt; 10 means for hurts worst) is measured by participants' family after receiving invasive therapies for continuous 8 weeks after recruiting.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
National Yang-Ming University
🇨🇳Taipei, Taiwan