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Clinical Trials/NCT07172230
NCT07172230CompletedNot Applicable

Immersive Virtual Reality Induces Procedural Analgesia, Anxiolysis and Anterograde Amnesia: A Randomized Controlled Study 1

University of Washington1 site in 1 country16 target enrollmentStarted: May 31, 2024Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
16
Locations
1
Primary Endpoint
Word Recall

Study Overview

Brief Summary

The effect of virtual reality on memory.

Detailed Description

A within-subject randomized study will be conducted in healthy adults. In Study 1 (n=16), participants will complete immediate free recall after hearing a 15-word list during No VR versus during immersive VR.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Crossover
Primary Purpose
Basic Science
Masking
Single (Participant)

Eligibility Criteria

Ages
18 Years to — (Adult, Older Adult)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •Currently enrolled in a course at the University of Washington Psychology Dept., participating in the University of Washington (UW) Psychology subject pool
  • •Able to read, write and comprehend English
  • •Able to complete study measures
  • •Willing to follow our UW approved instructions
  • •18 years of age or older

Exclusion Criteria

  • •People who have already previously participated in this same study (e.g., last quarter) are not eligible to participate again.
  • •Not enrolled in a course at the University of Washington Psychology Dept., not participating in the UW Psychology subject pool
  • •Not be able to read, write and comprehend English
  • •Younger than 18 years of age.
  • •Not capable of completing measures
  • •Not capable of indicating pain intensity,
  • •Not capable of filling out study measures,
  • •Extreme susceptibility to motion sickness,
  • •Seizure history,
  • •Unusual sensitivity or lack of sensitivity to pain,
  • •Sensitive skin,
  • •Sensitive feet
  • •Migraines

Arms & Interventions

Immersive virtual reality

Experimental

VR

Intervention: Immersive Virtual Reality (Behavioral)

No VR

Other

No distraction during word list

Intervention: No distraction Control condition (Behavioral)

Outcomes

Primary Outcomes

Word Recall

Time Frame: begin 15 seconds after the last word

Free immediate recall of each word study list, after each list

Distraction

Time Frame: Measured immediately after the free recall of word list 2

Participants subjective ratings of how distracted they were in each condition

Secondary Outcomes

No secondary outcomes reported

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Hunter Hoffman

Director, Virtual Reality Research Center at the Human Photonics Lab; Research Scientist:Dept of Mechanical Engineering

University of Washington

Study Sites (1)

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