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Clinical Trials/NCT02180386
NCT02180386CompletedNot Applicable

Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting

Universitat Internacional de Catalunya2 sites in 1 country34 target enrollmentStarted: June 2014Last updated:
Conditions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
34
Locations
2
Primary Endpoint
Global behavior during the treatment

Study Overview

Brief Summary

The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.

Detailed Description

global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate

Study Design

Study Type
Interventional
Allocation
Na
Intervention Model
Single Group
Primary Purpose
Other
Masking
None

Eligibility Criteria

Ages
6 Years to 8 Years (Child)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • Patients aged 6-8 years.
  • Patients who required a minimum of 2 visits for restorative treatment.

Exclusion Criteria

  • Patients with reduced audiovisual capabilities.
  • Patients with psychological disorders.

Outcomes

Primary Outcomes

Global behavior during the treatment

Time Frame: 14 days

we will use the Frankl Scale

Secondary Outcomes

  • Degree of acceptance of the distraction method by the pediatric patient(14 days)
  • Self-reported anxiety during the treatment(14 days)
  • Heart rate during the treatment measures in different time points(14 days)
  • Parental perception of patient's anxiety(14 days)
  • Dental pain during the treatment(14 days)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Francisco Guinot-Jimeno

Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting

Universitat Internacional de Catalunya

Study Sites (2)

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