NCT02180386CompletedNot Applicable
Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting
Universitat Internacional de Catalunya2 sites in 1 country34 target enrollmentStarted: June 2014Last updated:
Conditions
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Enrollment
- 34
- Locations
- 2
- Primary Endpoint
- Global behavior during the treatment
Study Overview
Brief Summary
The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.
Detailed Description
global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate
Study Design
- Study Type
- Interventional
- Allocation
- Na
- Intervention Model
- Single Group
- Primary Purpose
- Other
- Masking
- None
Eligibility Criteria
- Ages
- 6 Years to 8 Years (Child)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Patients aged 6-8 years.
- •Patients who required a minimum of 2 visits for restorative treatment.
Exclusion Criteria
- •Patients with reduced audiovisual capabilities.
- •Patients with psychological disorders.
Outcomes
Primary Outcomes
Global behavior during the treatment
Time Frame: 14 days
we will use the Frankl Scale
Secondary Outcomes
- Degree of acceptance of the distraction method by the pediatric patient(14 days)
- Self-reported anxiety during the treatment(14 days)
- Heart rate during the treatment measures in different time points(14 days)
- Parental perception of patient's anxiety(14 days)
- Dental pain during the treatment(14 days)
Investigators
Francisco Guinot-Jimeno
Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting
Universitat Internacional de Catalunya
Study Sites (2)
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