Effects of Ladder Training Versus Plyometric Training Program on Agility, Speed and Power in Domestic Female Cricket Players
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 42
- 试验地点
- 2
- 主要终点
- Vertical Jump test
研究概览
简要总结
A team sport such as cricket consists of irregular sequences of high- and low-intensity motions utilising different metabolic pathways. Athlete performance in this sport is correlated with every facet of physical fitness, including muscular strength, agility, speed, anaerobic power (vertical leap), and aerobic capacity. All aspects of physical fitness, such as aerobic capacity, anaerobic power (vertical leap), agility, speed, and muscular strength, are related to success in this sport. Plyometric training that is repetitive and intermittent has been recommended as a useful tactic for cricket-specific training regimens. Plyometric exercise training is a type of workout regimen designed to enhance nervous system functioning and generate powerful, quick movements, ultimately improving sports performance. Plyometric training aims to increase muscular explosiveness, which enables an athlete to run more quickly, leap higher, or exert force more quickly. Because it takes into account the aspects of strength, power, balance, agility, coordination, core and joint stability, foot speed, hand-eye coordination, response time, and mobility, ladder training is a multidirectional kind of exercise. During ladder training, the four fundamental abilities utilized are running, skipping, shuffling, and leaping. These ladders are lightweight and portable, making them easy to carry and use both indoors and outdoors. The player's footwork will be significantly enhanced, leading to an increase in quickness, agility, and coordination following consistent use of various speed ladder training.
详细描述
A team sport, cricket combines high- and low-intensity motions employing different metabolic pathways on occasion. Ladder training is a multidirectional type of exercise because it combines the elements of strength, power, balance, agility, coordination, core stability, and joint immovability. In many sports where the ability to leap, run, and change direction is required, plyometric training is used to enhance physical performance. These two have proven useful in helping athletes train for a variety of sports.
The study's goal was to compare the benefits of a plyometric training program vs a ladder training program on the agility, speed, and power of domestic female cricket players. The 42-person research sample was chosen at random. Two groups were created from the sample: group 1 received ladder training, while group 2 received plyometric training. The agility T test, the vertical leap test, and the 30-meter dash test were the result procedures. Following an 8-week course of therapy, the patients' outcome factors were evaluated.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 18 Years 至 25 Years(Adult)
- 性别
- Female
- 接受健康志愿者
- 否
入选标准
- •Age ranging from 18-25 year.
- •Only female cricket players.
- •Player with minimum 1- year experience of cricket.
排除标准
- •Any cardiopulmonary problem.
- •Lower extremity injuries of last 6 months(fractures, ligament ruptures).
- •Players who were unable to complete ladder and plyometric training.
结局指标
主要结局
Vertical Jump test
时间窗: 8 weeks
Players stand up against a wall and use the hand that is closest to the wall to measure how high they can reach while standing. Then, using their arms and legs to propel their body higher, they do a vertical leap. The score, which is determined by subtracting their standing reach height from their jump height, is best of three attempts.
30 Yard dash test
时间窗: 8 weeks
A 30-yard sprint is required for the test, with the front foot on or behind the starting line and the shoulders parallel to the floor. Once you have held the starting stance for two seconds, you are not allowed to rock. Timing starts when the timing mechanism is triggered or the initial motion takes place.
Agility T test
时间窗: 8 weeks
The subject starts at cone A, runs to cone B, sprints there, touches the base of cone B with their right hand, shuffles sideways to cone C, then to cone D, runs back to cone B, and repeats the process until they reach cone A. The timer stops when they pass over cone A.
次要结局
未报告次要终点
