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临床试验/NCT04132141
NCT04132141终止不适用

Effect of Immersive Virtual Reality Breaks on Shift-worker Alertness

George Washington University1 个研究点 分布在 1 个国家目标入组 25 人开始时间: 2019年9月23日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
终止
入组人数
25
试验地点
1
主要终点
Psycho-motor Vigilance Testing (PVT)

研究概览

简要总结

Physician wellness is a hot topic today. Fatigue and alertness are common challenges faced during long work hours. Virtual reality is an immersive technology which has been demonstrated to distract people from pain, stress, and anxiety. Guided relaxation and meditation can impact alertness. There is no literature reporting the impact immersive technologies like VR sessions could have on alertness, a critical area of concern in health care today which impacts physician wellness, quality of care, and duty hours.

The investigator's long-term goal is to develop solutions that can be used across industries to improve human alertness. To solve this problem, the investigators propose to test the feasibility of using an immersive virtual reality experience as a scheduled break and measure the interventions effect on post-break alertness, stress, and anxiety. Previous work at our Institution has demonstrated that VR experiences can reduce pain, stress and anxiety in patients presenting to the emergency department.

详细描述

Physician wellness is a hot topic today. Fatigue and alertness are common challenges faced during long work hours. Virtual reality is an immersive technology which has been demonstrated to distract people from pain, stress, and anxiety. Guided relaxation and meditation can impact alertness. There is no literature reporting the impact immersive technologies like VR sessions could have on alertness, a critical area of concern in health care today which impacts physician wellness, quality of care, and duty hours.

The investigator's long-term goal is to develop solutions that can be used across industries to improve human alertness. To solve this problem, the investigator proposes to test the feasibility of using an immersive virtual reality experience as a scheduled break and measure the interventions effect on post-break alertness, stress, and anxiety. Previous work at our Institution has demonstrated that VR experiences can reduce pain, stress and anxiety in patients presenting to the emergency department.

Hypothesis: Short immersive VR breaks are expected to increase alertness and reduce stress and anxiety in residents, physicians, and medical students working on shifts as compared to unstructured breaks.

Aim 1 will establish a biometric footprint of activities relating to the shift of a resident, physician, medical student, or nurse. Understanding how biometric parameters change when performing different activities will establish a baseline for comparing the effect of immersive VR breaks.

Aim 2 will seek to tag the activities a resident, physician, medical student, or nurse is performing during the shift to add context to the biometric data

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Other
盲法
None

盲法说明

all data is collected by the Research assistant and de-identified. The investigator will not know which data belongs to which participant

入排标准

年龄范围
18 Years 至 65 Years(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •GW residents, physicians, medical students, and nurses between the ages of 18-
  • •will have at least 5 shifts over the study period in the GW Hospital

排除标准

  • •Unable to consent to study due to cognitive difficulty
  • •Current diagnosis of epilepsy, dementia, or other neurological disease that may prevent use of VR hardware and software
  • •Sensitivity to flashing light or motion
  • •Pregnancy, or a medical condition where the participant is prone to frequent nausea or dizziness
  • •Recent stroke
  • •Injury to the eyes, face, neck, or arms that prevents comfortable use of VR hardware or software, or safe use of the hardware (e.g., open sores, wounds, or skin rash on face)

研究组 & 干预措施

VR intervention

Other

each subject will be own control. subjects breaks will be randomly assigned to VR or WT until they complete 3 for each type or a total of 6

干预措施: Virtual Reality Headset with curated content (Other)

结局指标

主要结局

Psycho-motor Vigilance Testing (PVT)

时间窗: PVT will be collected in each study shift and compared at the end of the study period about 4 months

response time measure of alertness using PVT software

次要结局

  • Alertness(Alertness will be collected in each study shift and compared at the end of the study period about 4 months)
  • Stress(Stress will be collected in each study shift and compared at the end of the study period about 4 months)
  • Anxiety(Anxiety will be collected in each study shift and compared at the end of the study period about 4 months)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Neal Sikka

Associate Professor

George Washington University

研究点 (1)

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