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临床试验/NCT07387757
NCT07387757已完成不适用

Effectiveness of a Physical Therapy Intervention Using Exergames in Mental Health

University of Salamanca1 个研究点 分布在 1 个国家目标入组 12 人开始时间: 2026年3月1日最近更新:
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
12
试验地点
1
主要终点
Quality of life: World Health Organization Quality of Life - BREF (WHOQOL-BREF)

研究概览

简要总结

Mental health and stress-related disorders have a growing impact on physical functioning, motivation, and participation in daily activities. Several studies indicate that integrating physical therapy into mental health programs improves functional status, reduces associated physical symptoms (fatigue, muscle tension, somatization), and promotes emotional regulation through movement. However, its implementation in clinical services remains limited. This project proposes to evaluate the effectiveness of an innovative mental health-oriented physical therapy program using active video games (exergames) on the Nintendo Switch platform, an accessible, motivating tool that can be adapted to each patient's functional level.

Objective: To determine whether a structured physiotherapy program based on exergames promotes physical exercise, improves quality of life, and increases therapeutic adherence in patients with mental illness.

Methods: An experimental pilot study will be conducted, implementing an intervention over 4 weeks, with 2 sessions per week lasting 40 minutes. Participants (n=12) will be assigned to an intervention group (exergames with Nintendo Switch) or a control group (usual routine). Quality of life, motivation, and therapeutic adherence will be assessed using the World Health Organization Quality of Life - BREF (WHOQOL-BREF) questionnaire, the Intrinsic Motivation Inventory, and a satisfaction questionnaire.

Expected results: The intervention group is expected to show better quality of life, greater motivation to exercise, and greater adherence to treatment. It is also expected to demonstrate that exergames are a viable tool, accepted by patients and incorporable into mental health physical therapy programs.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Health Services Research
盲法
Double (Investigator, Outcomes Assessor)

入排标准

年龄范围
18 Years 至 65 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Adults between 18 and 65 years of age.
  • Clinical diagnosis of mental illness.
  • Psychopharmacological stability for at least 4 weeks prior to enrollment.
  • Ability to perform light-moderate physical exercise.
  • Written informed consent.

排除标准

  • Severe psychiatric diagnoses with psychotic involvement or high suicide risk.
  • Neurological or musculoskeletal conditions that limit the safe practice of exercise.
  • Active substance use that interferes with the intervention.
  • Moderate-severe cognitive impairment.
  • Recent participation (<3 months) in other intervention studies.

研究组 & 干预措施

Exergames

Experimental

Participants will undergo physical therapy based on active video games using the Nintendo Switch, with games selected for their ability to promote physical activity:

  • Ring Fit Adventure (guided training, integrated breathing).
  • Nintendo Switch Sports (overall movement, coordination).
  • Just Dance (motivational cardiovascular activation).

干预措施: Control (Other)

Conventional

Active Comparator

This group will continue to carry out the usual intervention

干预措施: EXERCISE TRAINING WITH OR WITHOUT MEDICATION (Procedure)

结局指标

主要结局

Quality of life: World Health Organization Quality of Life - BREF (WHOQOL-BREF)

时间窗: Day 1, day 15 and day 29

The WHOQOL-BREF is a questionnaire developed by the World Health Organization to assess perceived quality of life. It is an abbreviated version of the WHOQOL-100 and contains 26 items that explore four main dimensions: physical health, psychological health, social relationships, and environment. It also includes two general questions on the overall perception of quality of life and satisfaction with health. It is a widely used, valid, and reliable instrument in different populations, providing a comprehensive and comparative view of people's well-being in their life context. It has been used in psychiatric populations and in studies with people with various mental disorders, and there is scientific evidence of its use and psychometric properties in this context.

次要结局

  • Motivation: Intrinsic Motivation Inventory (IMI)(Day 1, day 15 and day 29)
  • Adverse effects(Day 1, day 15 and day 29)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Inés Llamas-Ramos

Principal Investigator

University of Salamanca

研究点 (1)

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