FallSensing Multiplayer Games for Fall Risk Prevention in Senior Care Centers
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Accidental Fall
- Sponsor
- Escola Superior de Tecnologia da Saúde de Coimbra
- Enrollment
- 30
- Locations
- 1
- Primary Endpoint
- 30 seconds Sit-to-Stand
- Last Updated
- 7 years ago
Overview
Brief Summary
Fall prevention programs should include strength and balance training, home hazard assessment and intervention, vision assessment and referral and also medication review with modification/withdrawal. Evidence exists that a tailored exercise program can reduce falls by as much as 54%.
The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately.
The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool.
Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
Investigators
Anabela Correia Martins
Senior Lecturer Physiotherapy Dept.
Escola Superior de Tecnologia da Saúde de Coimbra
Eligibility Criteria
Inclusion Criteria
- •adults aged 50 years or over;
- •Community-dweller;
- •independent to be standing and walking, with or without walking aids;
- •interest to participate in the study.
Exclusion Criteria
- •individuals with severe sensorial impairments (deafness or blindness)
- •individuals with cognitive impairments which precludes the ability to comprehend the questionnaire, functional tests and exercises included in the protocol.
Outcomes
Primary Outcomes
30 seconds Sit-to-Stand
Time Frame: Change from baseline 30 seconds Sit-to-Stand score up to 8 weeks
number of stands
4 Stage Balance Test "Modified"
Time Frame: Change from baseline 4 Stage Balance Test "Modified" score up to 8 weeks
last position accomplished
Self-efficacy for Exercise
Time Frame: Change from baseline Self-efficacy for exercise score up to 8 weeks
Score 5 to 20 points (the higher the score, the better Self-efficacy)
Secondary Outcomes
- 10 meters Walking Speed(Outset and up to 8 weeks)
- Timed Up and Go(Outset and up to 8 weeks)
- Grip Strength(Outset and up to 8 weeks)
- Step Test(Outset and up to 8 weeks)