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Clinical Trials/NCT06999473
NCT06999473Not yet recruitingNot Applicable

Assess and Treat Visuospatial Neglect in Central Neurological Conditions Via an Innovative Virtual Reality Software

Universiteit Antwerpen1 site in 1 country30 target enrollmentStarted: June 1, 2025Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Not yet recruiting
Enrollment
30
Locations
1
Primary Endpoint
Change in searching performance and visuospatial neglect

Study Overview

Brief Summary

The objective of this project is to investigate the effectiveness of neglect training in our self-developed VR application "SpatialSense". The investigators aim to reach the following goals:

i. Compare conventional neglect therapy for neglect training with SpatialSense to evaluate the impacts on neglect recovery to see whether the VR therapy improves the clinical outcomes, such as balance recovery, perception of verticality, quality of life, independence in daily activities, and cognitive impairment, after rehabilitation training.

ii. Analyze and compare the search strategies employed by stroke patients with VSN and those without VSN during the execution of the search task with SpatialSense to summarize typical visual scanning strategies for facilitation, rehabilitation training, and improving the transfer effect in daily activities.

The experimental group will receive both conventional OT and PT treatment, but 3 days a week, half an hour of conventional treatment will be replaced by treatment with SpatialSense software. The control group will receive their regular dose-matched conventional OT and PT sessions without interference. The experimental group will receive SpatialSense training 3 times a week for a consecutive 4 weeks (12 sessions in total of 30 minutes).

Detailed Description

Technical information: Our VR application is made with the game engine Unity (version 2020.2.5f1). We built this for the HMD Pico 4 Enterprise, which has six degrees of freedom, a 4K RGB display, a 101-degree field of view, and built-in eye-tracking hardware and software. The virtual environment is a 3-dimensional immersive environment in which the participant will be placed in three different virtual scenes: a picnic table, a kitchen, and a playground. This allows for the placement of stimuli in three different regions: near peripersonal (reaching) space, far peripersonal space, and extrapersonal (far) space. The goal of the game is to search for items that appear in front of the view, as accurately and quickly as possible.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Treatment
Masking
Double (Investigator, Outcomes Assessor)

Eligibility Criteria

Ages
18 Years to — (Adult, Older Adult)
Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • •Age 18 years or older
  • •Able to provide informed consent
  • •have had a hemispheric stroke

Exclusion Criteria

  • •Have a severe comorbid psychiatric (E.g. psychotic symptoms) disorder
  • •Have a premorbid neurodegenerative disease (E.g. Alzheimer's dementia, vascular dementia)
  • •Have severe written language comprehension deficits
  • •Have a medical implant, such as a cochlear implant or a pacemaker
  • •Have a severe visual impairment that cannot be corrected by wearing glasses while training
  • •Have a history of epileptic seizures The following exclusion criteria do not apply to the Non-VSN stroke group.
  • •Do not show signs of a spatial asymmetry in performance on a battery of screening tasks
  • •Having visual field deficits or lesions in the occipital lobe

Arms & Interventions

VR group

Experimental

The experimental group will receive both conventional OT and PT treatment but 3 days a week, half an hour of conventional treatment will be replaced by treatment with SpatialSense software. The experimental group will receive SpatialSense training 3 times a week for a consecutive 4 weeks (12 sessions in total of 30 minutes).

Intervention: Virtual reality training (Device)

VR group

Experimental

The experimental group will receive both conventional OT and PT treatment but 3 days a week, half an hour of conventional treatment will be replaced by treatment with SpatialSense software. The experimental group will receive SpatialSense training 3 times a week for a consecutive 4 weeks (12 sessions in total of 30 minutes).

Intervention: physiotherapy and occupational therapy (Behavioral)

VR group

Experimental

The experimental group will receive both conventional OT and PT treatment but 3 days a week, half an hour of conventional treatment will be replaced by treatment with SpatialSense software. The experimental group will receive SpatialSense training 3 times a week for a consecutive 4 weeks (12 sessions in total of 30 minutes).

Intervention: Assessment (Device)

Conventional

Active Comparator

The control group will have the assessment on SpatialSense and then receive their regular dose-matched conventional OT and PT sessions without interference. All people with stroke receive conventional occupational (OT) and physical therapy (PT) for 1 hour each. In a total of 4 weeks, 5 times a week.

Intervention: physiotherapy and occupational therapy (Behavioral)

Conventional

Active Comparator

The control group will have the assessment on SpatialSense and then receive their regular dose-matched conventional OT and PT sessions without interference. All people with stroke receive conventional occupational (OT) and physical therapy (PT) for 1 hour each. In a total of 4 weeks, 5 times a week.

Intervention: Assessment (Device)

Non-neglect stroke group

Other

Prior to the assessment in SpatialSense, the screen of the head-mounted display will be projected onto a laptop and the eye tracking will be calibrated to the participants' eye positions by the investigator. Then, all participants will perform the assessment part in SpatialSense.

During assessments with SpatialSense, participants will sit in a wheelchair or on a straight-back chair. The trunk will be restricted to the chair. Finally, the data will be exported from SpatialSense and analyzed by investigators to define different search strategies while performing scanning tasks.

Intervention: Assessment (Device)

Outcomes

Primary Outcomes

Change in searching performance and visuospatial neglect

Time Frame: Baseline (Day 1) and End of Study (Day 30)

The Broken Hearts Cancellation Test is a paper-and-pencil assessment used to measure searching performance and spatial neglect. Participants are asked to identify and cancel out complete heart shapes among distractor stimuli (broken hearts) within a fixed time frame. Performance is evaluated based on the number of correct cancellations and errors (false positives and omissions). The total score is calculated as: Total Correct Hits: Number of correctly cancelled complete hearts (max score: 50) Errors: Number of incorrectly marked broken hearts or missed targets Higher total correct scores indicate better performance. Improvement is defined as an increase in correct hits and/or a reduction in errors.

Secondary Outcomes

  • Change in visuospatial neglect(Baseline (Day 1) and End of Study (Day 30))
  • Change in functional neglect symptoms(Baseline (Day 1) and End of Study (Day 30))
  • Change in visual search reaction time(Baseline (Day 1) and End of Study (Day 30))
  • Change in spatial and searching performance(Baseline (Day 1) and End of Study (Day 30). Through study completion, an average of 7days)
  • Change in trunk control(Baseline (Day 1) and End of Study (Day 30))
  • Change in balance ability(Baseline (Day 1) and End of Study (Day 30))

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Wim Saeys

Professor

Universiteit Antwerpen

Study Sites (1)

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