Virtual social interaction: Validation of a new paradigm to study aggressive behavior
- Conditions
- Healthy subjects
- Registration Number
- DRKS00026253
- Lead Sponsor
- niversitätsklinikum RWTH Aachen
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- All
- Target Recruitment
- 150
Inclusion Criteria
Healthy participants
Exclusion Criteria
Current neurological or psychiatric disorder
Study & Design
- Study Type
- observational
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method The goal of the present study is to assess prosocial and aggressive behavior in response to either empathic or aggressive verbal feedback among healthy men and women. The paradigm is specifically designed to more closely resemble real world situation with the use of avatars for each player within a computer game and direct (fictitious) verbal interactions.
- Secondary Outcome Measures
Name Time Method We aim to identify and characterize conditions, under which individuals will prioritize an own monetary gain over a shared monetary gain with another player. We will assess several factors that might contribute to this decision, such as provocative or empathic verbal feedback, the height of the monetary gain and personality traits such as sensitivity to reward and punishment, selfishness, aggressive- and impulsiveness.