Feasibility and Safety of the AHA Exergame System in Parkinson's Disease Patients: a Mixed Methods Study
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 10
- 试验地点
- 1
- 主要终点
- Patients' satisfaction with the games
研究概览
简要总结
Background: Parkinson's disease (PD) remains a progressive disease associated with a high level of disability. Due to the physical and cognitive impairments, fatigue and apathy, patients frequently experience a decrease in their daily physical activity. Exercise programs have been recommended for symptomatic control, however, its implementation is still challenging in terms of acceptability and adherence. Exergames (i.e. exercise based on video games) have been proposed as a potential, home-based rehabilitation tool to improve PD patients motor skills and to promote a more active lifestyle.
Methods: This study aims to evaluate the feasibility and safety of an exergames system design for PD patients' rehabilitation. A mix-methods study, including two focus groups (with patients and physiotherapists) and quantitative feasibility study, will be performed. Physiotherapists and PD patients with a Hoehn Yahr Stage ≤ 2 (MED ON), ability to walk independently without risk of falling and a Mini-mental state score > 24 will be included. The primary outcome will be patients' satisfaction with the games measured through a 7-point Likert scale. Secondary outcomes will include games difficulty (7-point Likert scale), perceived effort (modified Borg scale), safety (number of adverse events) and functional mobility (Time up and Go test).
详细描述
- Background Parkinson's disease (PD) is a neurological disorder, characterized by the presence of motor and non-motor symptoms that negatively affects patients' quality of life. (1,2) Despite optimal medical treatment, patients develop a progressive disability that usually shapes a sedentary lifestyle, which is a risk factor for cardiovascular disease, diabetes mellitus, cognitive impairment, osteoporosis, and depression. (1,3,4) In the past years, physiotherapy and exercise have been recommended for symptomatic control and as a strategy to reverse PD patients' sedentary lifestyles. (2,5) However, results from previous studies showed that physiotherapy programs only provide a short-term benefit and it still a challenge the implementation of unsupervised home-based exercise. (3,6) Exergames are video games to exercise, based on gross physical movements of the player, that combine real-time motion detection with engaging games. (7,8) They have been described as a therapeutic tool that includes functional, purposeful and appealing exercise, with positive effects in neurological diseases and older adults. (7,8) Exergames promote an integrated motor and cognitive stimulation, providing biofeedback, enhancing game performance and learning of the virtual tasks with transference to real conditions and its home-based characteristics. Based on this, exergames have been proposed as a complement to physiotherapy programs, in order to improve PD motor symptoms. (7,8) However, they should be specifically tailored to address PD functional needs, in order to optimize efficacy, adherence, and safety. (8) This study aims to evaluate the feasibility and safety of an exergames system design for PD patients.
- Participants and methods
Study design A feasibility study including two phases, one qualitative and another quantitative will be performed.
In the first phase, the qualitative study, two focus groups will be conducted (one with PD patients and other with a group of physiotherapists), to discuss the accessibility and usability of the exergames to be tested and the exercise-based computer games for people with PD. The second phase, the quantitative study, will be a single-center, open-label, feasibility, and usability study.
Patients recruitment PD patients will be recruited from the Campus Neurológico Sénior (CNS) institution to participate either in the qualitative phase or in the quantitative phase. Patients will be included if they were: 1) idiopathic PD patients according to the UKBB criteria; 2) age between 40-80 years old; 3) with a Hoehn Yahr Stage (HY) 1 or 2 in MED ON; 4) ability to walk independently without risk of falling; 5) a Mini-mental state score > 24; 6) ability to communicate with the investigator, to understand and comply with the requirements of the study; and lastly 7) ability to provide written informed consent to participate in the study.
Patients will be excluded if they had an atypical parkinsonian syndrome. Physiotherapists will be also screened and recruited from the CNS institution. The Local Ethical Committee approved the study (Ref. 9/2017). All included patients and physiotherapists will provide informed consent, before enrolling in any study procedure.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Device Feasibility
- 盲法
- None
入排标准
- 年龄范围
- 40 Years 至 80 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Patients diagnosed with Parkinson's disease according to MDS criteria
- •Age ≥ 40 and ≤ 80 years old
- •Hoehn and Yahr stages between I, II and III (MED ON)
- •MMSE > 24
- •Ability to walk independently without risk of falling
- •Ability to communicate with the investigator, to understand and comply with the requirements of the study
- •Willing and able to provide written informed consent to participate in the study
- •Being interested in participating in this study
排除标准
- •Patients diagnosed with atypical parkinsonian syndromes
- •Significant postural instability in ON likely to affect gait and/or have the need to use a walking aid to walk safely
- •Presence of severe dyskinesia's
- •Having any other neurological/orthopedic disorders likely to affect gait, e.g., history of stroke
- •Having significant active psychiatric problems (example: hallucinations, confusion, psychosis) that aggravates patient´s symptoms when dealing with the use of -Exergames
- •Inability to correctly respond to the assessment protocol according to the clinician's judgment
研究组 & 干预措施
Interventional arm
Participants will be invited to play the five different Exergames, for a total of 5 minutes.
干预措施: AHA Exergame System (Device)
结局指标
主要结局
Patients' satisfaction with the games
时间窗: End of each game and at the end of the intervention, up to 5 hours after baseline assessment
Patients' satisfaction with the games, through a 7-point Likert scale, at the end of each game and at the end of the intervention (global perspective)
次要结局
- Level of difficulty(End of each game and at the end of the intervention, up to 5 hours after baseline assessment)
- Level of perceived exertion(End of each game and at the end of the intervention, up to 5 hours after baseline assessment)
- Number of adverse events(Up to 2 days after baseline assessment)
- Efficacy on functional mobility(Baseline and end of the intervention, up to 5 hours after baseline assessment)
